6 Best split-screen racing games on PS4 as of 2021 - Slant
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[Top 10] Best Split-Screen Racing Games GAMERS DECIDE
what ps4 racing games are split screen
what ps4 racing games are split screen - win
[Discussion] What are the best racing games to get for the PS4 Pro that also include 2-player split screen??
After several months of trying convince my fiancé to play some video games she finally agreed.. she doesn’t really understand it all.. anyhow most of the games I own/have are shooters & action/adventure.. She says she would love to play some car games but the only problem is I have the one controller and the only racing game I do have is the 2014 Dirt Rally & Dirt 4.. I said she can play them but I did explain that those two games have a really steep learning curve as far as controls go and playing them as it’s more of a sim racing game ect... I’m wanting a few racing games where it’s fun, enjoyable and easy to play but at the same time also a bit competitive and that also has two player split screen so therefore I can race her an she can race me without the need of saying or doing a schedule where she does one race and I do the next if that makes sense and would it be worth spending the $80 or so on getting that second controller for that? As I don’t wanna spend too much money now if to only in a years time upgrade to the Next Gen PlayStation Console, which I definitely want. So should I just get a few racing games now but don’t get a second controller and wait for when I get the PS5 next year and get two Controllers for that and then because the PS5 is going to be full backwards compatible with every game that’s available for the PS4 as noted by Sony early this year form that Wired Article.. but of course if PS4 games wanna take advantage of next gen hardware then the devs of those games will push out updates for them on PS5 but in saying that every other single PS4 game will be able to run on the PS5 but just might not take advantage of the new hardware?, so would that be something to maybe consider as well??
What are some racing games for either PS4 or Xbox One that has split screen?
Project Gotham Racing 3 and NFS Underground 2 are good fun, but I would like to move on to new racers that I can play with either my friends when they come over or my girlfriend when she visits. We are already in a drought of quality racers this generation, but we are in an even bigger drought of split screen racers. Does anyone know of any that allow splitscreen racing? I'm not really into Project Cars and Forza Motorsport Proper (Horizon is a different story) as the simulation aspect turns us off. We are literally just looking for something arcadey like Blur(360 & Ps3).
Stadia really needs a good Battle Royale that supports M&KB!!
Original Stadia Founder here! I got my stadia running a day before release on Destiny 2 and was instantly blown away. I've had my pro subscription for a year an a half now. So, my beef with Stadia and I've been saying this since day one!!! Is that we need more multiplayer competitive games. We've all heard the naysayers complain before even trying Stadia "Oh the latency/input lag will make the experience horrible". In my year and a half of playing Doom, PUBG, Serious Sam, CP2077 and Destiny 2 I have never had any issues and everything felt fluid. IME Destiny 2's pvp is great. Seriously amazing. Also I'd like to mention, that I am not a conroller FPS player. I can play solo FPSRPG's with a controller, but I really won't unless I'm absolutely bored and have no other options. Also, when PUBG released on Stadia I stopped playing anything else and probably spent about 20 hours a week on it. Then PUBG removed M&KB support!! Wow it was such a dick move. Since then I haven't really gone on Stadia much, I'm sitting here at my desk at work. Library full of games, but nothing to play, because I don't have a controller. Also since PUBG screwed me over, someone recommended Warzone on the PS4, which supports M&KB 🤯🤯🤯Since then I've probably averaged 20 hours a week on Warzone via PS4. Today, I'm sitting at my desk. Empty office. Wishing I could pwn some nubs but I can't. There must be gamers on this sub that know how addictive Battle Royales are. It doesn't seem like the people over at Stadia HQ do though... Even if you look at the numbers I mean PUBG has millions of players world wide, Warzone is making a killing and of course the behemoth FORTNITE needs no explanation. Now, of course - - I know, these types of games need a high player pool to work, that is why I am not suggestion Google develop a new game I'm saying force PUBG to support mouse and keyboard and enable crossplay! Also call up epic games and get Fortnite! Huge player base to bring in right? I don't see why they haven't already. Now that I think about it, why are there no Mobas or RTSs? Command and conquer was the amazing back when I was growing up. Dota, Dota 2, LOTR Battle for middle earth, Starcraft, I could go on and on. I mean all these games were massively addictive due to the competitive nature of the games. When I grew up and life happened I stopped playing all these games. I don't think I am alone in this. Who wouldn't want to play Civ on the go? I literally still play C&C and LOTR since they are so old they run great on my potato of a laptop, issue is that the online servers have been down for 10 years! BY THE WAY. Where are all the split screen games? Couch Multiplayer. I have two Stadia Controllers and at this point I'll mention that I own a cafe/lounge and I have my chromecast setup there where me and customers get to gaming all the time. Mostly Mortal Combat, NBA 2k20 and a bit of Serious Sam. But, there are no racing games. There are no deathmatch games(Unreal Tournament anyone?!). It's been a year and a half and so far the quality of the service has been AMAZING! The list of titles is constantly growing but, it seems like there are so many missed opportunities. For example, modern games don't support split screen because of performance issues right? Well, Stadia should have much higher processing capabilities right? Am I wrong in saying that it would be much easier to do on Stadia? I went to game exchange the other day asking the guys for shooting game that me and my wife can play split screen? No suggestions. Good racing game we play split screen? No suggestions. There is a huuuuuge void in this market and that's what business is about. Providing what others cannot at a good price. Let me finish this incoherent mess of a post by saying, as a business savy individual I don't understand the lack of split screen arcade games. Two player games seem like the single most effective way to introduce more people to the service. Would Netflix be what it is today if there was no way for friends to come over and watch the movie with you? As a OG gamer, it is very disappointing that they spent their development budget on a Portal knockoff when they already have a huge library of single player games and then they built Crayta which seems great, I just wish they would support it and make it playable for the average person. I could write an entire post just about how they could make Crayta's game creation easier to use and more universal so that people might actually develop something in it. EDIT: I'd like to add a final thought. Look at how many indie games are on this platform. Why?? Like seriously why? How much does that cost? The more games the better. It's not a bad thing to have a large library, but there are countless 2d side-scrollers available on Android and iOS. Really on PS4 as well. Steam is filled with them. Stadia gives us these games for free so I try and one every once in a while but every single time the same thing happens. 5 minutes in and I'm like wow, I will never play this again. I thought the whole point of Stadia was to get an all in one experience, PC performance, Console features, available anywhere there is wifi on any device running Android. All for one low monthly price. They should have used their budget ( which I heard they will no longer be developing Stadia exclusive games so they probably don't have a budget now ) on creating games that bring people together and games that don't work well on other platforms, but work well on Stadia.
Things I like, Dislike about Stadia (From a casual player)
Hello Everyone! Just wanted to give some input into Stadia's gameplay as of today in my opinion. To give a little intro. I'm not a pro player nor I own any other consoles aside from a SNES and a Anbernic RG-350 although I have played Ps1 and 2. this should tell you a bit about my taste in games and how ignorant I am about newer consoles (Xbox, ps4 & 5, and others) I decided to buy the Stadia simply because I wanted to play Cyberpunk and racing games with my brother. we had been thinking about a PS5 but as we all know... they don't exist lol so we googled a few options in terms of gaming and came across Stadia. we bought and we loved it!!! but after a few weeks of play and learning about it, I have a few notes I would like to share and also hopefully some of you can help as well. This is all my own opinion so feel free to disagree/agree. THINGS I LIKE🙂: CONTROLLER: the Stadia controller OMG!!! it feels amazing, the weight distribution and size fits perfectly. And I really enjoy the clicking noises, they sound precise and not mushy. EASINESS OF USE: the installation of the whole thing is simple and fast.. the app is really easy to use and its pretty much straight forward. (notes on this under things I don't like as well) MULTI LOCATION PLAY: Its all wireless, which to me is actually really cool as I can simply take my controller anywhere and play on the go. COST: the cost of the whole thing is a no brainer. compared to $400-500 for an actual console.(more on this under things I don't like) Stadia pro ($10 extra monthly) is really good if you are definitely putting more time on this platform as you get access to multiple free titles and 4k if available I believe. LAGGING/GLITCHES OR POOR CONNECTION: I have experience 0 lag when playing even thought this is a 100% cloud gaming. (I do have fast internet and I also have an ethernet connection to it) compared to SNES and Anbernic, the graphics are amazing (I know I know lol) FAMILY SHARE: there is family share!! which means I can share my games with someone else and they can play it without buying the actual game. STORAGE: Unlimited free storage space from games! GAMEPLAY: Games are smooth and quick. The controller is quick and responsive there are no loading screens!!!! at least from what I have seen Achievements!! This is a guilty pleasure as I get really excited to see achievements unlocked. I guess it gives me a sense of playing in a regular console. There's a free tier of games and Stadia's library is only getting bigger which means more games under the free tier. Streaming, and although I haven't used it I can see the potential specially for YouTube monetary gains or simply to showcase your gameplay. Online free play! There is a lot more I cold go into such as State share, but I'm not too familiar it so I won't speak on it THINGS I DONT LIKE👿: I definitely dislike that after a year, there are multiple AAA titles missing such as Fortnite and COD but I assume they will be available in the near future. MULTIPLAYER: my brother and I bought Stadia mainly to play together. Whether it's split screen, online, or multiplayer... This has proven to be very difficult in certain games.. we spend almost 30 mins trying to figure out how to multiplayer DBZ With no luck. We were able to play a few other titles together but very limited and I hope this changes.... APP: The chat app is POINTLESS!!!! It's like texting but with extra steps.(Unless there's an online keyboard I'm not using) NO SEARCH BAR!!!!! Like seriously..... That's like Instagram without pictures 🤦🏻♂️🤦🏻♂️🤦🏻♂️ I'm not even sure what the reasoning behind it is... (IOS APP) Seems a bit dumb....Stadia needs to have a native app on the TV ( I believe it's in the works) Simply because everything you do on Stadia has to fall on the phone at some point. which is annoying because I don't see the reason behind having to go back to your phone for messaging, adding games, settings etc, when I could easily do this directly from my TV... I guess the reasoning behind it in my opinion is that your phone is essentially the console or an extension of the "cloud console" it just seems weird. COMMUNITY: The Stadia community is still bare compared to renown consoles but I have a feeling that it will grow eventually making online player games more entertaining. CONTENT: I think this will change and has been changing but Stadia needs to add more games faster to start competing with the big consoles. there is a lot of work to do before this platform can be taken more serious. IT COULD GET PRICEY.... Soo this one could definitely be subject to each individual.... In my case it seems odd that you have to buy the game at retail price.. but it's cloud gaming so you technically do not own it... If you want 4k and a couple of monthly free titles then you need to pay $10 monthly for pro. And that's not including pre-orders and add … Again this one is subject to each individual... SIDE NOTES AND PERSONAL OVERVIEW: To end this lengthy P.O.V discussion LOL I want to add that Stadia has definitely filled a gap of free time I previously had. And I enjoy playing the available titles such as cyberpunk, ff, and Hitman and the new additions of exclusive games and smaller titles is definitely welcomed For the average player looking for a time pass that does not want to drop a huge amount of money, or simply wants to play casually, I think the Stadia is a great choice.. I think Google is definitely adding improvement and I think Stadia is starting to be taken more seriously by not only players but also 3rd party gaming companies...but as I stated before, I think Stadia needs to move quickly or it will fall behind Luna and other cloud gaming services. For whoever is reading. Please correct me if there is outdated/incorrect information or if you want to add additional information. Thank you for reading!
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Inertial Drift
Includes a Separate 2 Player Local Competitive/Versus Multiplayer Mode
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting all the achievements is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of achievements. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. If you do achieve the good ending on your first playthrough, the completion time is probably closer to six hours. As far as achievements are concerned, 100% completion is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Valfaris acts as a continuation of Slain - the developer's previous work - but it’s not necessary to play Slain first to understand the story of Valfaris. While Slain was mostly just a slightly above average action platformer, Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry.
Description Continued: There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. There are also some achievements that test your skills further, like finishing the game in two hours or beating the game with 10 or less deaths.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level.
Description Continued: There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. Bosses are dynamic and have a number of different phases to fight through. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the achievements give fun challenges to extend the life of the game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. You have to get all five endings and do some other miscellaneous stuff to get all achievements, but it has a relatively high completion rate.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. I only got 4 out of 21 of the achievements on my first playthrough. There are a number of different routes to take with the game.
10. Unbox: Newbie’s Adventure
Includes a Separate 4 Player Local Competitive/Versus Multiplayer Mode
Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
Completion Time: ~7 Hours
Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy. The second one - Remothered: Broken Porcelain just released last month, but I've heard it's pretty buggy at the moment and not recommended in its current state.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. You’ll probably get most of the achievements – if not all, except the collectibles one - on your first playthrough.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's an achievement for completing New Game+ and some other fun achievements.
Description: SINNER is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The achievements task you with a few things you have to pull off in battles, and getting all the achievements is pretty easy to obtain.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all the achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting all achievement is extremely difficult.
Description: Warlock’s Tower’s puzzles are built around the movement of the player. There are numbers on the ground for the player to pick up – either 3 or 5 – and this gives the player a set number of steps before they die. Your goal in every level is to make it to an exit, and you’ll have to acquire the numbers in an order that gets you there. It is a bit easy in the beginning but eventually works up to be a challenge in the later levels as more elements are introduced: enemies, teleporters, conveyors, and even controlling two characters at once that share movement usage. The game has a very believable GameBoy aesthetic and sound effects to accompany it, and it works for this slower paced tile-based game.
Completion Time: ~6 Hours
Extra Content: This is published by Ratalaika Games, but surprisingly enough, you actually have to beat the game and find a few NPCs hidden in certain levels to get all achievements. There are optional levels in each world that don’t have any achievements attached to them, and this should add a few hours to the game.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting all the achievements is fairly easy.
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I’ve played a ton of 2D platformers, and this is one of my favorites.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your achievement completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observational skills and take a little more digging to finish. Attaining all achievements is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Cybarian has an interesting yet simple combat system that distinguishes itself from most action platformers. Instead of mashing the attack button, you have to press it once, wait two seconds for the animation to complete, press it again, wait two seconds for the animation to complete, and then press it again to complete a full combo. It sounds like something that's easy to get down quickly, but I found myself still occasionally going too quickly in the intensity of a boss fight. The game punishes you by not fulfilling the attack if you button mash. After each boss fight, you unlock a new move that will be required to fell some foes in the next stage. Conversely, you can play Hard Mode which unlocks all moves right from the get-go, but you'll have to beat all four stages without dying. "Hardcore Mode" would've been a more apt description of this difficulty setting, I feel.
Completion Time: ~1.5 Hours
Extra Content: Just like with Ultra Hat Dimension and Warlock’s Tower, this is a Ratalaika Games published game, so getting all the achievements can be achieved in under an hour. It would've been nice if they pushed you to beat Hard Mode, but you'll just have to settle for internal gratification instead.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack. Have you played any of these games? What are some other overlooked single player indie games? See my post below for some upcoming indie games to look out for.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
[AETHER][MIDGARDSORMR][FC][LFM] JOIN AZURE INFINITUM! An Active, Organized, and Friendly Community Awaits You! Welcoming Players Of All Experience, Availability, & Play-Style!
We are Azure Infinitum . You may have seen us in the Aether data center's party finder or seen our recruitment shouts around the realm in-game, but there just isn't enough space in those places to really explain everything wonderful about what our Free Company is. Azure Infinitum is an LGBTQ+ friendly community. Here's some facts: Who We Are We are an established 5-year old community who's home is in Midgardsormr Server of Final Fantasy XIV. We are a structured, well-rounded, welcoming, friendly, and organized community that hosts daily events that provide opportunity for members to excel. We work to establish strong fellowships and camaraderie between our members. As a community we are driven, we carry each other forward, and we are proud. Azure Infinitum means "Azure/Blue Infinity or Infinite Blue/Azure" and there is some mythos behind the name that stems from our guild-wide philosophy of kindness, freedom, vigilance, diversity and activity. We promote positive fellowship among members in an organized guild, with our sights open to our unending endless skies, full of possibility and success together. Our motto is "As Free As The Azure Sky!" which stuck well when our FC was restructured from an old guild in 2014 as Azure was founded, and it was first shouted as we looked out at a clear blue sky above. has continued to be our electric victory as we continue to snowball in success and activity, our members soaring high through the Azure Sky, flying together! Our community has an organized ranking structure beginning with Members who comprise the majority of the roster. Scouts are our support team of Members who've stepped up to more officially support the FC, some work on obtaining a future leadership rank. Lieutenants and Officers comprise the proud Azure Council, a diverse group of players of different specialties and services to the FC, making up lower and higher tier leadership, seeing over the Scouts and the FC weekly events, aside from being admins. The FC Infinitum Master oversees all and leads the Azure Council and the company forward while always keeping the heart and vision of the community alive and in sight. Currently we are re-assessing ranks in the free company, giving more support permissions and duties to our Scouts, while the current council operates as a small team of Lieutenants lead by the FC Master. Everyone Who's Welcome and Who Fits Best We have an open door policy. Whether you're casual, a returning player, a veteran, or a newbie, we have a vast array of players in our 320+ member roster. Our weekly schedule is organized and provides an array of activity for players of most levels, however we like to ask players who're pretty new or under lvl.50 to be extra vocal about their needs while they're still unable to attend daily events or higher level content that most of our weekly lineup focuses on. We want everyone to have as much fun as possible and have the most success. We find that most players enjoy Azure Infinitum, many have stated that they subscribed to FFXIV much longer than they ever would have imagined after they have been around and gotten involved and experienced all that we offer. Our FC keeps a daily schedule of events that are hosted by permitted Scouts and Council ranks, these range from 8-man and 24-man raids and map parties, to WT journal groups and trial clear parties or farms, and more- and attending anything isn't mandatory at all here. We're happy to have you, and its up to our members how much they'd like to get involved. We find that some hardcore raiders looking for statics who don't already have one, might not fit well if davage raiding is their only focus, because traditionally Azure does not have a Savage Static, but allows members to organize their own groups and also provides resources to do so. Despite not supporting an official static for the FC, we hope that hardcore raiders enjoy the wealth of our community's harmony and overall fun, and may take initiative to seek out or build a raiding static within our community. Depending on the content season, we may have an Unofficial static lead by an leader. Because we are generally a PG-13 community (for the most part, see Rules Page at (http://azurefm.com), we find that rude individuals and people who create drama are the outsiders here that don't fit well. People of Azure Infinitum are often positive players who found their way to our community looking for a place with structure, friendliness, organization, and great activity, or they've been scouted during recruitment drives and have been well screened. Its a place where one can be social and attend everything, or relax in the background and enjoy the services and facilities of being in an active, organized, and friendly FC. Because we keep a no-drama policy and have a strong communication network, it is leadership's ultimate priority to handle any issues that may come up as soon as possible, and most people appreciate our problem solving which has inspired many other communities. Our Philosophy First and foremost- we have a no-drama policy. We choose people who agree with the philosophy that, "Video games should be fun and enjoyed together without drama" which is simple really, but anyone who agrees and upholds a decent attitude and respects our guidelines are welcome, and that's the only thing expected- upholding our general rules found at azureinfinitum.com. We believe in our community and its people, how far we can go, how much we can do for each other, being an experienced community who's core values are positive fellowship, formation of bonds, and indomitable unity. Azure Infinitum tightly grasps success and masters a casual and lucrative weekly play schedule while inspiring motivation and providing avenues for further success, friendships, and camaraderie among all who freely fly together among our Azure skies. Founding on the principles of intricately forging a generally drama-free experience with keen leadership and a zealous and mighty membership, Azure has striven to guide and support hundreds through every era of Final Fantasy XIV. With an illustrious history, company lore, impressive statistics, and a model that is adaptable and blessed with innovative ability, Azure Infinitum claims a dominant presence of excellence and player growth that is possible in our community and extended services. Estate Organization We have the entire set-up at our estate, from gardens for members and Krakka Root production (free for members' chocobos), to our stables, nicely uniform clean lawn with hangout spots that are popular, with crafting stations, all available NPCs for simple mats and repairs, cut-scene viewer, toybox, triple-triad board, a fully operational and geared fleet of airships and subs, and our Azure Infinitum Assembly Chamber on the top floor for our meetings where announcements are made at our Grand Assemblies. Check it out if you like at Mist Ward 7 Plot 1. We also have an organized form of gathering for weekly events in the yard, places to relax, food that is always available on tables at our Cellar, and hold a lot of special events and social games at our Hall. We're also conveniently located next to a Market Board and a Retainer Bell outside of our estate. Communication and Extended Azure Services We have multiple services of which none are mandatory, but we provide being (azureinfinitum.com) where our Forums, Event Calendar, guild E-Magazine, News, Company Meeting Summaries, Seasonal Merch Giveaways, Contests, Rules Page, and more take place and can be found. We also have a popular and active Discord Server. We also have a Facebook Group, Twitter, Tumblr, Instagram, PS Community, Steam Group, and Linkshells like our Infinitum Alliance LS for contact and aid from our allies if needed, our Azure Hunters LS for Hunters, and our Azure Industry LS which connects our members to our inner crafting/gathering community for newbies to pros. Also worthy of mention is our big Company Meetings in-game, known as Azure Infinitum Grand Assemblies. Even though we have such nice ways and services that keep people connected, our live assemblies gather the FC in unity where announcements are made first, and all proposals, ideas, and more, can be decided together live with the Azure Council present. This network ensures a lot of information and communication gets around and has been exceedingly useful to us. Events One part of our reputation that often precedes us is our event crafting and hosting. First, let me make sure its clear that attendance is never mandatory, but those who can make use, when possible, of what we provide each day, benefit from our events each week. Since our beginning, traditions like our Thursday Treasure Thursdays events have run each week. Our weekly line-up presently begins on Tuesdays post-weekly reset, and consists of Eden Tuesdays, Wondrous Wednesdays (WT Journal Parties, often doubles as Trial Clears and Pony Drops), Treasure Thursdays (timeworn Gazelleskin map parties that raid 24 maps per party and split gil with the FC Chest for our weekly fundraiser, is very lucrative for weekly attendees), 24-Man Fridays (full pre-formed Azure 24-member alliances are made and raids are cleared, returns in Jan for Ivalice Pt.3), Eureka Weekly Meetup (For Anemos, Pagos, and Pyros presently), Alphascape Catchup Sundays (for folks who didn't get their loot all week yet or still need clears), and Monstrous Mondays (helps clear ARR, HW, and SB trials for members.) Friday Morning Classics runs older raid clears and farms every Friday morning. Special, Custom Seasonal, and Quarterly Events We also have what we call Special and Quarterly Events. These types of events are Weekend-Long-Events that usually consist of a theme or celebratory social events we craft. During these events we hold big Riddle Races, Costume/Glamour shows and contests, 3-Story Mansion Maze Races, Speedrun Dungeon Races, Hide and Seek games, Custom Quest Events, Discord events like Cards Against Humanity nights, Comedy events, PVP Tournament Circuits, and more. Our Special and Quarterly events are Azure Day Weekend (Takes place 3 times a year across a weekend, celebrates the FC), Azure Summer Festival (3-days at the end of August in partnership with Child's Play, raises money for children in long-term care, anniversary of historic FC event called the Lunar Rebellion), Anniversary Azure Day (a big weekend event in November that celebrates our Founding), Azure Day Saint's Wake (celebrates Halloween/All Saint's Wake), Azure Starlight Day (celebrating Starlight Day/Christmas/December Holiday Season), Azure Grand Melee and Duel Tournaments (PVP Circuit series crowning our PVP Champions) and more. Azure Day Weekends If you've been around our server you may have heard of our Azure Day Weekends. Our Azure Days take place quarterly as mentioned just above, with four evolved editions called Azure Summer Festival, Azure Day Saint's Wake, Azure Starlight Day, and Anniversary Azure Day. With Azure Day Weekends and related events traditionally occuring in February, May, August, October, November, and December, our members are always excited to see the next big weekend of crazy and fun social games, and our showering of the free company in gil and prizes galore. We go all out when we celebrate the free company, and Azure Days are another way we find for leadership to give back to the community. We're always giving our members a chance to have fun, win big, and make some great memories in the in-game family we've become. Community I almost can't stress enough how friendly our community is. We have a vast variety of members from hardcore gatherers and crafters, social butterflies, chill veterans, experienced raiders, level grinders, support teams, PVP aficionados, mechanic specialists, and mentors. We're also very friendly to all casual players as well and we keep an open door so long as recruits are always aware that we have a no-drama tolerance here. Evolution into a Gaming Clan Plans are in the works and foundations are being laid that is slowly turning our community into a larger gaming network, with our first established Azure Branch with regular occurring activity being founded in Monster Hunter World. Becoming a member of our Free Company now means access to things like our huge discord, Azure Branch membership in other games, and being able to join in on any of our other activities in the general community. Azure Network as its being called at the moment, launches in 2020 with an all-new website and community features for playing together across Final Fantasy XIV and to Azure Skies beyond. Our current Branch activity includes weekly Monster Hunter World (PS4) "Hunt-A-Thon" events occuring every Monday at 7e/6c/4p. Activity We rank high as one of the top FC's in Worldwide Activity on lodestone, and have for a long time. Most of our players are divided between the US East and West Coasts, members in East and West Canada, and a few outside the US or in EU or Aus zones. Because we do have an activity policy (mentioned below) we keep a standard flow of people, and have crowds in the early morning, late morning, early afternoon, afternoon, evening, and late night crowds. Our community really can be a broad range of characters, great personalities, the proud, and also some silly goofs. We're always welcoming towards fresh faces interested in joining our guild, and the activity ranges between 30-50+ online at once during prime time hours, sometimes around 70+ on patch days, and usually always with half the roster logging in throughout a 24 hour period, and around 15-30+ during the night. Activity Policy We ask that our members do not go missing without logging in for more than 60 days straight. If we hear word from someone or have some kind of excuse, we place our members on our On Vacation rank, which lasts presently until 180 days have passed. Exceptions are made for military deployments, hospital stays, financial issues, disability/health related issues, moving, or other reasons that might fall on a case-by-case basis. All members not heard from in 60 days (roughly 2 months) or currently 180 days (roughly 4 months) are discharged. We allow 3 joins to Azure Infinitum in total, but exceptions can be made due to reasons listed above. Keeping our roster full of members who have been online and presently play the game actively ensures an active environment for our players who play often. It also keeps our credits and clerical processes balanced across our network, and allows space for new faces to join our big happy in-game family of comrades. Check out our [Website](azureinfinitum.com) if you'd like to get an idea of our community. Also if interested our [rules](azurefm.com/pages/rules) is here. How to Join If you are interesting in joining Azure Infinitum, please register an application at our site and/or FC in-game. You can also seek any of our Scouts, Lieutenants, Officers, or the Master of Azure Infinitum in-game and ask for an invite. You can find their names on the roster page at our website. If you read everything on this page, you are awesome, and you should let anyone you talk to who recruits you that you read everything on this page which will greatly expedite your invitation to join. If you have any questions whatsoever feel free to send a /tell in-game to me or any of our Scouts or Lieutenants listed on our official roster here: https://na.finalfantasyxiv.com/lodestone/freecompany/9232519973597911137/membe You can also message us at our FB Page: https://www.facebook.com/AzureInfinitum Discord here: https://discord.gg/KXbHuwQ Twitter: https://twitter.com/azureinfinitum Insta: https://www.instagram.com/azure_infinitum/ Community Site: http://azurefm.com/ Community Finder Lodestone Main Site: https://www.azureinfinitum.com/
[AETHER][MIDGARDSORMR][FC][LFM] JOIN AZURE INFINITUM! An Active, Organized, and Friendly Community Awaits You! Welcoming Players Of All Experience, Availability, & Play-Style!
We are Azure Infinitum . You may have seen us in the Aether data center's party finder or seen our recruitment shouts around the realm in-game, but there just isn't enough space in those places to really explain everything wonderful about what our Free Company is. Azure Infinitum is an LGBTQ+ friendly community. Here's some facts: Who We Are We are an established 5-year old community who's home is in Midgardsormr Server of Final Fantasy XIV. We are a structured, well-rounded, welcoming, friendly, and organized community that hosts daily events that provide opportunity for members to excel. We work to establish strong fellowships and camaraderie between our members. As a community we are driven, we carry each other forward, and we are proud. Azure Infinitum means "Azure/Blue Infinity or Infinite Blue/Azure" and there is some mythos behind the name that stems from our guild-wide philosophy of kindness, freedom, vigilance, diversity and activity. We promote positive fellowship among members in an organized guild, with our sights open to our unending endless skies, full of possibility and success together. Our motto is "As Free As The Azure Sky!" which stuck well when our FC was restructured from an old guild in 2014 as Azure was founded, and it was first shouted as we looked out at a clear blue sky above. has continued to be our electric victory as we continue to snowball in success and activity, our members soaring high through the Azure Sky, flying together! Our community has an organized ranking structure beginning with Members who comprise the majority of the roster. Scouts are our support team of Members who've stepped up to more officially support the FC, some work on obtaining a future leadership rank. Lieutenants and Officers comprise the proud Azure Council, a diverse group of players of different specialties and services to the FC, making up lower and higher tier leadership, seeing over the Scouts and the FC weekly events, aside from being admins. The FC Infinitum Master oversees all and leads the Azure Council and the company forward while always keeping the heart and vision of the community alive and in sight. Currently we are re-assessing ranks in the free company, giving more support permissions and duties to our Scouts, while the current council operates as a small team of Lieutenants lead by the FC Master. Everyone Who's Welcome and Who Fits Best We have an open door policy. Whether you're casual, a returning player, a veteran, or a newbie, we have a vast array of players in our 320+ member roster. Our weekly schedule is organized and provides an array of activity for players of most levels, however we like to ask players who're pretty new or under lvl.50 to be extra vocal about their needs while they're still unable to attend daily events or higher level content that most of our weekly lineup focuses on. We want everyone to have as much fun as possible and have the most success. We find that most players enjoy Azure Infinitum, many have stated that they subscribed to FFXIV much longer than they ever would have imagined after they have been around and gotten involved and experienced all that we offer. Our FC keeps a daily schedule of events that are hosted by permitted Scouts and Council ranks, these range from 8-man and 24-man raids and map parties, to WT journal groups and trial clear parties or farms, and more- and attending anything isn't mandatory at all here. We're happy to have you, and its up to our members how much they'd like to get involved. We find that some hardcore raiders looking for statics who don't already have one, might not fit well if davage raiding is their only focus, because traditionally Azure does not have a Savage Static, but allows members to organize their own groups and also provides resources to do so. Despite not supporting an official static for the FC, we hope that hardcore raiders enjoy the wealth of our community's harmony and overall fun, and may take initiative to seek out or build a raiding static within our community. Depending on the content season, we may have an Unofficial static lead by an leader. Because we are generally a PG-13 community (for the most part, see Rules Page at (http://azurefm.com), we find that rude individuals and people who create drama are the outsiders here that don't fit well. People of Azure Infinitum are often positive players who found their way to our community looking for a place with structure, friendliness, organization, and great activity, or they've been scouted during recruitment drives and have been well screened. Its a place where one can be social and attend everything, or relax in the background and enjoy the services and facilities of being in an active, organized, and friendly FC. Because we keep a no-drama policy and have a strong communication network, it is leadership's ultimate priority to handle any issues that may come up as soon as possible, and most people appreciate our problem solving which has inspired many other communities. Our Philosophy First and foremost- we have a no-drama policy. We choose people who agree with the philosophy that, "Video games should be fun and enjoyed together without drama" which is simple really, but anyone who agrees and upholds a decent attitude and respects our guidelines are welcome, and that's the only thing expected- upholding our general rules found at azureinfinitum.com. We believe in our community and its people, how far we can go, how much we can do for each other, being an experienced community who's core values are positive fellowship, formation of bonds, and indomitable unity. Azure Infinitum tightly grasps success and masters a casual and lucrative weekly play schedule while inspiring motivation and providing avenues for further success, friendships, and camaraderie among all who freely fly together among our Azure skies. Founding on the principles of intricately forging a generally drama-free experience with keen leadership and a zealous and mighty membership, Azure has striven to guide and support hundreds through every era of Final Fantasy XIV. With an illustrious history, company lore, impressive statistics, and a model that is adaptable and blessed with innovative ability, Azure Infinitum claims a dominant presence of excellence and player growth that is possible in our community and extended services. Estate Organization We have the entire set-up at our estate, from gardens for members and Krakka Root production (free for members' chocobos), to our stables, nicely uniform clean lawn with hangout spots that are popular, with crafting stations, all available NPCs for simple mats and repairs, cut-scene viewer, toybox, triple-triad board, a fully operational and geared fleet of airships and subs, and our Azure Infinitum Assembly Chamber on the top floor for our meetings where announcements are made at our Grand Assemblies. Check it out if you like at Mist Ward 7 Plot 1. We also have an organized form of gathering for weekly events in the yard, places to relax, food that is always available on tables at our Cellar, and hold a lot of special events and social games at our Hall. We're also conveniently located next to a Market Board and a Retainer Bell outside of our estate. Communication and Extended Azure Services We have multiple services of which none are mandatory, but we provide being (azureinfinitum.com) where our Forums, Event Calendar, guild E-Magazine, News, Company Meeting Summaries, Seasonal Merch Giveaways, Contests, Rules Page, and more take place and can be found. We also have a popular and active Discord Server. We also have a Facebook Group, Twitter, Tumblr, Instagram, PS Community, Steam Group, and Linkshells like our Infinitum Alliance LS for contact and aid from our allies if needed, our Azure Hunters LS for Hunters, and our Azure Industry LS which connects our members to our inner crafting/gathering community for newbies to pros. Also worthy of mention is our big Company Meetings in-game, known as Azure Infinitum Grand Assemblies. Even though we have such nice ways and services that keep people connected, our live assemblies gather the FC in unity where announcements are made first, and all proposals, ideas, and more, can be decided together live with the Azure Council present. This network ensures a lot of information and communication gets around and has been exceedingly useful to us. Events One part of our reputation that often precedes us is our event crafting and hosting. First, let me make sure its clear that attendance is never mandatory, but those who can make use, when possible, of what we provide each day, benefit from our events each week. Since our beginning, traditions like our Thursday Treasure Thursdays events have run each week. Our weekly line-up presently begins on Tuesdays post-weekly reset, and consists of Eden Tuesdays, Wondrous Wednesdays (WT Journal Parties, often doubles as Trial Clears and Pony Drops), Treasure Thursdays (timeworn Gazelleskin map parties that raid 24 maps per party and split gil with the FC Chest for our weekly fundraiser, is very lucrative for weekly attendees), 24-Man Fridays (full pre-formed Azure 24-member alliances are made and raids are cleared, returns in Jan for Ivalice Pt.3), Eureka Weekly Meetup (For Anemos, Pagos, and Pyros presently), Alphascape Catchup Sundays (for folks who didn't get their loot all week yet or still need clears), and Monstrous Mondays (helps clear ARR, HW, and SB trials for members.) Friday Morning Classics runs older raid clears and farms every Friday morning. Special, Custom Seasonal, and Quarterly Events We also have what we call Special and Quarterly Events. These types of events are Weekend-Long-Events that usually consist of a theme or celebratory social events we craft. During these events we hold big Riddle Races, Costume/Glamour shows and contests, 3-Story Mansion Maze Races, Speedrun Dungeon Races, Hide and Seek games, Custom Quest Events, Discord events like Cards Against Humanity nights, Comedy events, PVP Tournament Circuits, and more. Our Special and Quarterly events are Azure Day Weekend (Takes place 3 times a year across a weekend, celebrates the FC), Azure Summer Festival (3-days at the end of August in partnership with Child's Play, raises money for children in long-term care, anniversary of historic FC event called the Lunar Rebellion), Anniversary Azure Day (a big weekend event in November that celebrates our Founding), Azure Day Saint's Wake (celebrates Halloween/All Saint's Wake), Azure Starlight Day (celebrating Starlight Day/Christmas/December Holiday Season), Azure Grand Melee and Duel Tournaments (PVP Circuit series crowning our PVP Champions) and more. Azure Day Weekends If you've been around our server you may have heard of our Azure Day Weekends. Our Azure Days take place quarterly as mentioned just above, with four evolved editions called Azure Summer Festival, Azure Day Saint's Wake, Azure Starlight Day, and Anniversary Azure Day. With Azure Day Weekends and related events traditionally occuring in February, May, August, October, November, and December, our members are always excited to see the next big weekend of crazy and fun social games, and our showering of the free company in gil and prizes galore. We go all out when we celebrate the free company, and Azure Days are another way we find for leadership to give back to the community. We're always giving our members a chance to have fun, win big, and make some great memories in the in-game family we've become. Community I almost can't stress enough how friendly our community is. We have a vast variety of members from hardcore gatherers and crafters, social butterflies, chill veterans, experienced raiders, level grinders, support teams, PVP aficionados, mechanic specialists, and mentors. We're also very friendly to all casual players as well and we keep an open door so long as recruits are always aware that we have a no-drama tolerance here. Evolution into a Gaming Clan Plans are in the works and foundations are being laid that is slowly turning our community into a larger gaming network, with our first established Azure Branch with regular occurring activity being founded in Monster Hunter World. Becoming a member of our Free Company now means access to things like our huge discord, Azure Branch membership in other games, and being able to join in on any of our other activities in the general community. Azure Network as its being called at the moment, launches in 2020 with an all-new website and community features for playing together across Final Fantasy XIV and to Azure Skies beyond. Our current Branch activity includes weekly Monster Hunter World (PS4) "Hunt-A-Thon" events occuring every Monday at 7e/6c/4p. Activity We rank high as one of the top FC's in Worldwide Activity on lodestone, and have for a long time. Most of our players are divided between the US East and West Coasts, members in East and West Canada, and a few outside the US or in EU or Aus zones. Because we do have an activity policy (mentioned below) we keep a standard flow of people, and have crowds in the early morning, late morning, early afternoon, afternoon, evening, and late night crowds. Our community really can be a broad range of characters, great personalities, the proud, and also some silly goofs. We're always welcoming towards fresh faces interested in joining our guild, and the activity ranges between 30-50+ online at once during prime time hours, sometimes around 70+ on patch days, and usually always with half the roster logging in throughout a 24 hour period, and around 15-30+ during the night. Activity Policy We ask that our members do not go missing without logging in for more than 60 days straight. If we hear word from someone or have some kind of excuse, we place our members on our On Vacation rank, which lasts presently until 180 days have passed. Exceptions are made for military deployments, hospital stays, financial issues, disability/health related issues, moving, or other reasons that might fall on a case-by-case basis. All members not heard from in 60 days (roughly 2 months) or currently 180 days (roughly 4 months) are discharged. We allow 3 joins to Azure Infinitum in total, but exceptions can be made due to reasons listed above. Keeping our roster full of members who have been online and presently play the game actively ensures an active environment for our players who play often. It also keeps our credits and clerical processes balanced across our network, and allows space for new faces to join our big happy in-game family of comrades. Check out our [Website](azureinfinitum.com) if you'd like to get an idea of our community. Also if interested our [rules](azurefm.com/pages/rules) is here. How to Join If you are interesting in joining Azure Infinitum, please register an application at our site and/or FC in-game. You can also seek any of our Scouts, Lieutenants, Officers, or the Master of Azure Infinitum in-game and ask for an invite. You can find their names on the roster page at our website. If you read everything on this page, you are awesome, and you should let anyone you talk to who recruits you that you read everything on this page which will greatly expedite your invitation to join. If you have any questions whatsoever feel free to send a /tell in-game to me or any of our Scouts or Lieutenants listed on our official roster here: https://na.finalfantasyxiv.com/lodestone/freecompany/9232519973597911137/membe You can also message us at our FB Page: https://www.facebook.com/AzureInfinitum Discord here: https://discord.gg/KXbHuwQ Twitter: https://twitter.com/azureinfinitum Insta: https://www.instagram.com/azure_infinitum/ Community Site: http://azurefm.com/ Community Finder Lodestone Main Site: https://www.azureinfinitum.com/
[AETHER][MIDGARDSORMR][FC][LFM] JOIN AZURE INFINITUM! An Active, Organized, and Friendly Community Awaits You! Welcoming Players Of All Experience, Availability, & Play-Style!
We are Azure Infinitum . You may have seen us in the Aether data center's party finder or seen our recruitment shouts around the realm in-game, but there just isn't enough space in those places to really explain everything wonderful about what our Free Company is. Azure Infinitum is an LGBTQ+ friendly community. Here's some facts: Who We Are We are an established 5-year old community who's home is in Midgardsormr Server of Final Fantasy XIV. We are a structured, well-rounded, welcoming, friendly, and organized community that hosts daily events that provide opportunity for members to excel. We work to establish strong fellowships and camaraderie between our members. As a community we are driven, we carry each other forward, and we are proud. Azure Infinitum means "Azure/Blue Infinity or Infinite Blue/Azure" and there is some mythos behind the name that stems from our guild-wide philosophy of kindness, freedom, vigilance, diversity and activity. We promote positive fellowship among members in an organized guild, with our sights open to our unending endless skies, full of possibility and success together. Our motto is "As Free As The Azure Sky!" which stuck well when our FC was restructured from an old guild in 2014 as Azure was founded, and it was first shouted as we looked out at a clear blue sky above. has continued to be our electric victory as we continue to snowball in success and activity, our members soaring high through the Azure Sky, flying together! Our community has an organized ranking structure beginning with Members who comprise the majority of the roster. Scouts are our support team of Members who've stepped up to more officially support the FC, some work on obtaining a future leadership rank. Lieutenants and Officers comprise the proud Azure Council, a diverse group of players of different specialties and services to the FC, making up lower and higher tier leadership, seeing over the Scouts and the FC weekly events, aside from being admins. The FC Infinitum Master oversees all and leads the Azure Council and the company forward while always keeping the heart and vision of the community alive and in sight. Currently we are re-assessing ranks in the free company, giving more support permissions and duties to our Scouts, while the current council operates as a small team of Lieutenants lead by the FC Master. Everyone Who's Welcome and Who Fits Best We have an open door policy. Whether you're casual, a returning player, a veteran, or a newbie, we have a vast array of players in our 320+ member roster. Our weekly schedule is organized and provides an array of activity for players of most levels, however we like to ask players who're pretty new or under lvl.50 to be extra vocal about their needs while they're still unable to attend daily events or higher level content that most of our weekly lineup focuses on. We want everyone to have as much fun as possible and have the most success. We find that most players enjoy Azure Infinitum, many have stated that they subscribed to FFXIV much longer than they ever would have imagined after they have been around and gotten involved and experienced all that we offer. Our FC keeps a daily schedule of events that are hosted by permitted Scouts and Council ranks, these range from 8-man and 24-man raids and map parties, to WT journal groups and trial clear parties or farms, and more- and attending anything isn't mandatory at all here. We're happy to have you, and its up to our members how much they'd like to get involved. We find that some hardcore raiders looking for statics who don't already have one, might not fit well if davage raiding is their only focus, because traditionally Azure does not have a Savage Static, but allows members to organize their own groups and also provides resources to do so. Despite not supporting an official static for the FC, we hope that hardcore raiders enjoy the wealth of our community's harmony and overall fun, and may take initiative to seek out or build a raiding static within our community. Depending on the content season, we may have an Unofficial static lead by an leader. Because we are generally a PG-13 community (for the most part, see Rules Page at (http://azurefm.com), we find that rude individuals and people who create drama are the outsiders here that don't fit well. People of Azure Infinitum are often positive players who found their way to our community looking for a place with structure, friendliness, organization, and great activity, or they've been scouted during recruitment drives and have been well screened. Its a place where one can be social and attend everything, or relax in the background and enjoy the services and facilities of being in an active, organized, and friendly FC. Because we keep a no-drama policy and have a strong communication network, it is leadership's ultimate priority to handle any issues that may come up as soon as possible, and most people appreciate our problem solving which has inspired many other communities. Our Philosophy First and foremost- we have a no-drama policy. We choose people who agree with the philosophy that, "Video games should be fun and enjoyed together without drama" which is simple really, but anyone who agrees and upholds a decent attitude and respects our guidelines are welcome, and that's the only thing expected- upholding our general rules found at azureinfinitum.com. We believe in our community and its people, how far we can go, how much we can do for each other, being an experienced community who's core values are positive fellowship, formation of bonds, and indomitable unity. Azure Infinitum tightly grasps success and masters a casual and lucrative weekly play schedule while inspiring motivation and providing avenues for further success, friendships, and camaraderie among all who freely fly together among our Azure skies. Founding on the principles of intricately forging a generally drama-free experience with keen leadership and a zealous and mighty membership, Azure has striven to guide and support hundreds through every era of Final Fantasy XIV. With an illustrious history, company lore, impressive statistics, and a model that is adaptable and blessed with innovative ability, Azure Infinitum claims a dominant presence of excellence and player growth that is possible in our community and extended services. Estate Organization We have the entire set-up at our estate, from gardens for members and Krakka Root production (free for members' chocobos), to our stables, nicely uniform clean lawn with hangout spots that are popular, with crafting stations, all available NPCs for simple mats and repairs, cut-scene viewer, toybox, triple-triad board, a fully operational and geared fleet of airships and subs, and our Azure Infinitum Assembly Chamber on the top floor for our meetings where announcements are made at our Grand Assemblies. Check it out if you like at Mist Ward 7 Plot 1. We also have an organized form of gathering for weekly events in the yard, places to relax, food that is always available on tables at our Cellar, and hold a lot of special events and social games at our Hall. We're also conveniently located next to a Market Board and a Retainer Bell outside of our estate. Communication and Extended Azure Services We have multiple services of which none are mandatory, but we provide being (azureinfinitum.com) where our Forums, Event Calendar, guild E-Magazine, News, Company Meeting Summaries, Seasonal Merch Giveaways, Contests, Rules Page, and more take place and can be found. We also have a popular and active Discord Server. We also have a Facebook Group, Twitter, Tumblr, Instagram, PS Community, Steam Group, and Linkshells like our Infinitum Alliance LS for contact and aid from our allies if needed, our Azure Hunters LS for Hunters, and our Azure Industry LS which connects our members to our inner crafting/gathering community for newbies to pros. Also worthy of mention is our big Company Meetings in-game, known as Azure Infinitum Grand Assemblies. Even though we have such nice ways and services that keep people connected, our live assemblies gather the FC in unity where announcements are made first, and all proposals, ideas, and more, can be decided together live with the Azure Council present. This network ensures a lot of information and communication gets around and has been exceedingly useful to us. Events One part of our reputation that often precedes us is our event crafting and hosting. First, let me make sure its clear that attendance is never mandatory, but those who can make use, when possible, of what we provide each day, benefit from our events each week. Since our beginning, traditions like our Thursday Treasure Thursdays events have run each week. Our weekly line-up presently begins on Tuesdays post-weekly reset, and consists of Eden Tuesdays, Wondrous Wednesdays (WT Journal Parties, often doubles as Trial Clears and Pony Drops), Treasure Thursdays (timeworn Gazelleskin map parties that raid 24 maps per party and split gil with the FC Chest for our weekly fundraiser, is very lucrative for weekly attendees), 24-Man Fridays (full pre-formed Azure 24-member alliances are made and raids are cleared, returns in Jan for Ivalice Pt.3), Eureka Weekly Meetup (For Anemos, Pagos, and Pyros presently), Alphascape Catchup Sundays (for folks who didn't get their loot all week yet or still need clears), and Monstrous Mondays (helps clear ARR, HW, and SB trials for members.) Friday Morning Classics runs older raid clears and farms every Friday morning. Special, Custom Seasonal, and Quarterly Events We also have what we call Special and Quarterly Events. These types of events are Weekend-Long-Events that usually consist of a theme or celebratory social events we craft. During these events we hold big Riddle Races, Costume/Glamour shows and contests, 3-Story Mansion Maze Races, Speedrun Dungeon Races, Hide and Seek games, Custom Quest Events, Discord events like Cards Against Humanity nights, Comedy events, PVP Tournament Circuits, and more. Our Special and Quarterly events are Azure Day Weekend (Takes place 3 times a year across a weekend, celebrates the FC), Azure Summer Festival (3-days at the end of August in partnership with Child's Play, raises money for children in long-term care, anniversary of historic FC event called the Lunar Rebellion), Anniversary Azure Day (a big weekend event in November that celebrates our Founding), Azure Day Saint's Wake (celebrates Halloween/All Saint's Wake), Azure Starlight Day (celebrating Starlight Day/Christmas/December Holiday Season), Azure Grand Melee and Duel Tournaments (PVP Circuit series crowning our PVP Champions) and more. Azure Day Weekends If you've been around our server you may have heard of our Azure Day Weekends. Our Azure Days take place quarterly as mentioned just above, with four evolved editions called Azure Summer Festival, Azure Day Saint's Wake, Azure Starlight Day, and Anniversary Azure Day. With Azure Day Weekends and related events traditionally occuring in February, May, August, October, November, and December, our members are always excited to see the next big weekend of crazy and fun social games, and our showering of the free company in gil and prizes galore. We go all out when we celebrate the free company, and Azure Days are another way we find for leadership to give back to the community. We're always giving our members a chance to have fun, win big, and make some great memories in the in-game family we've become. Community I almost can't stress enough how friendly our community is. We have a vast variety of members from hardcore gatherers and crafters, social butterflies, chill veterans, experienced raiders, level grinders, support teams, PVP aficionados, mechanic specialists, and mentors. We're also very friendly to all casual players as well and we keep an open door so long as recruits are always aware that we have a no-drama tolerance here. Evolution into a Gaming Clan Plans are in the works and foundations are being laid that is slowly turning our community into a larger gaming network, with our first established Azure Branch with regular occurring activity being founded in Monster Hunter World. Becoming a member of our Free Company now means access to things like our huge discord, Azure Branch membership in other games, and being able to join in on any of our other activities in the general community. Azure Network as its being called at the moment, launches in 2020 with an all-new website and community features for playing together across Final Fantasy XIV and to Azure Skies beyond. Our current Branch activity includes weekly Monster Hunter World (PS4) "Hunt-A-Thon" events occuring every Monday at 7e/6c/4p. Activity We rank high as one of the top FC's in Worldwide Activity on lodestone, and have for a long time. Most of our players are divided between the US East and West Coasts, members in East and West Canada, and a few outside the US or in EU or Aus zones. Because we do have an activity policy (mentioned below) we keep a standard flow of people, and have crowds in the early morning, late morning, early afternoon, afternoon, evening, and late night crowds. Our community really can be a broad range of characters, great personalities, the proud, and also some silly goofs. We're always welcoming towards fresh faces interested in joining our guild, and the activity ranges between 30-50+ online at once during prime time hours, sometimes around 70+ on patch days, and usually always with half the roster logging in throughout a 24 hour period, and around 15-30+ during the night. Activity Policy We ask that our members do not go missing without logging in for more than 60 days straight. If we hear word from someone or have some kind of excuse, we place our members on our On Vacation rank, which lasts presently until 180 days have passed. Exceptions are made for military deployments, hospital stays, financial issues, disability/health related issues, moving, or other reasons that might fall on a case-by-case basis. All members not heard from in 60 days (roughly 2 months) or currently 180 days (roughly 4 months) are discharged. We allow 3 joins to Azure Infinitum in total, but exceptions can be made due to reasons listed above. Keeping our roster full of members who have been online and presently play the game actively ensures an active environment for our players who play often. It also keeps our credits and clerical processes balanced across our network, and allows space for new faces to join our big happy in-game family of comrades. Check out our [Website](azureinfinitum.com) if you'd like to get an idea of our community. Also if interested our [rules](azurefm.com/pages/rules) is here. How to Join If you are interesting in joining Azure Infinitum, please register an application at our site and/or FC in-game. You can also seek any of our Scouts, Lieutenants, Officers, or the Master of Azure Infinitum in-game and ask for an invite. You can find their names on the roster page at our website. If you read everything on this page, you are awesome, and you should let anyone you talk to who recruits you that you read everything on this page which will greatly expedite your invitation to join. If you have any questions whatsoever feel free to send a /tell in-game to me or any of our Scouts or Lieutenants listed on our official roster here: https://na.finalfantasyxiv.com/lodestone/freecompany/9232519973597911137/membe You can also message us at our FB Page: https://www.facebook.com/AzureInfinitum Discord here: https://discord.gg/KXbHuwQ Twitter: https://twitter.com/azureinfinitum Insta: https://www.instagram.com/azure_infinitum/ Community Site: http://azurefm.com/ Community Finder Lodestone Main Site: https://www.azureinfinitum.com/
[AETHER][MIDGARDSORMR][FC][LFM] JOIN AZURE INFINITUM! An Active, Organized, and Friendly Community Awaits You! Welcoming Players Of All Experience, Availability, & Play-Style!
We are Azure Infinitum . You may have seen us in the Aether data center's party finder or seen our recruitment shouts around the realm in-game, but there just isn't enough space in those places to really explain everything wonderful about what our Free Company is. Azure Infinitum is an LGBTQ+ friendly community. Here's some facts: Who We Are We are an established 5-year old community who's home is in Midgardsormr Server of Final Fantasy XIV. We are a structured, well-rounded, welcoming, friendly, and organized community that hosts daily events that provide opportunity for members to excel. We work to establish strong fellowships and camaraderie between our members. As a community we are driven, we carry each other forward, and we are proud. Azure Infinitum means "Azure/Blue Infinity or Infinite Blue/Azure" and there is some mythos behind the name that stems from our guild-wide philosophy of kindness, freedom, vigilance, diversity and activity. We promote positive fellowship among members in an organized guild, with our sights open to our unending endless skies, full of possibility and success together. Our motto is "As Free As The Azure Sky!" which stuck well when our FC was restructured from an old guild in 2014 as Azure was founded, and it was first shouted as we looked out at a clear blue sky above. has continued to be our electric victory as we continue to snowball in success and activity, our members soaring high through the Azure Sky, flying together! Our community has an organized ranking structure beginning with Members who comprise the majority of the roster. Scouts are our support team of Members who've stepped up to more officially support the FC, some work on obtaining a future leadership rank. Lieutenants and Officers comprise the proud Azure Council, a diverse group of players of different specialties and services to the FC, making up lower and higher tier leadership, seeing over the Scouts and the FC weekly events, aside from being admins. The FC Infinitum Master oversees all and leads the Azure Council and the company forward while always keeping the heart and vision of the community alive and in sight. Currently we are re-assessing ranks in the free company, giving more support permissions and duties to our Scouts, while the current council operates as a small team of Lieutenants lead by the FC Master. Everyone Who's Welcome and Who Fits Best We have an open door policy. Whether you're casual, a returning player, a veteran, or a newbie, we have a vast array of players in our 320+ member roster. Our weekly schedule is organized and provides an array of activity for players of most levels, however we like to ask players who're pretty new or under lvl.50 to be extra vocal about their needs while they're still unable to attend daily events or higher level content that most of our weekly lineup focuses on. We want everyone to have as much fun as possible and have the most success. We find that most players enjoy Azure Infinitum, many have stated that they subscribed to FFXIV much longer than they ever would have imagined after they have been around and gotten involved and experienced all that we offer. Our FC keeps a daily schedule of events that are hosted by permitted Scouts and Council ranks, these range from 8-man and 24-man raids and map parties, to WT journal groups and trial clear parties or farms, and more- and attending anything isn't mandatory at all here. We're happy to have you, and its up to our members how much they'd like to get involved. We find that some hardcore raiders looking for statics who don't already have one, might not fit well if davage raiding is their only focus, because traditionally Azure does not have a Savage Static, but allows members to organize their own groups and also provides resources to do so. Despite not supporting an official static for the FC, we hope that hardcore raiders enjoy the wealth of our community's harmony and overall fun, and may take initiative to seek out or build a raiding static within our community. Depending on the content season, we may have an Unofficial static lead by an leader. Because we are generally a PG-13 community (for the most part, see Rules Page at (http://azurefm.com), we find that rude individuals and people who create drama are the outsiders here that don't fit well. People of Azure Infinitum are often positive players who found their way to our community looking for a place with structure, friendliness, organization, and great activity, or they've been scouted during recruitment drives and have been well screened. Its a place where one can be social and attend everything, or relax in the background and enjoy the services and facilities of being in an active, organized, and friendly FC. Because we keep a no-drama policy and have a strong communication network, it is leadership's ultimate priority to handle any issues that may come up as soon as possible, and most people appreciate our problem solving which has inspired many other communities. Our Philosophy First and foremost- we have a no-drama policy. We choose people who agree with the philosophy that, "Video games should be fun and enjoyed together without drama" which is simple really, but anyone who agrees and upholds a decent attitude and respects our guidelines are welcome, and that's the only thing expected- upholding our general rules found at azureinfinitum.com. We believe in our community and its people, how far we can go, how much we can do for each other, being an experienced community who's core values are positive fellowship, formation of bonds, and indomitable unity. Azure Infinitum tightly grasps success and masters a casual and lucrative weekly play schedule while inspiring motivation and providing avenues for further success, friendships, and camaraderie among all who freely fly together among our Azure skies. Founding on the principles of intricately forging a generally drama-free experience with keen leadership and a zealous and mighty membership, Azure has striven to guide and support hundreds through every era of Final Fantasy XIV. With an illustrious history, company lore, impressive statistics, and a model that is adaptable and blessed with innovative ability, Azure Infinitum claims a dominant presence of excellence and player growth that is possible in our community and extended services. Estate Organization We have the entire set-up at our estate, from gardens for members and Krakka Root production (free for members' chocobos), to our stables, nicely uniform clean lawn with hangout spots that are popular, with crafting stations, all available NPCs for simple mats and repairs, cut-scene viewer, toybox, triple-triad board, a fully operational and geared fleet of airships and subs, and our Azure Infinitum Assembly Chamber on the top floor for our meetings where announcements are made at our Grand Assemblies. Check it out if you like at Mist Ward 7 Plot 1. We also have an organized form of gathering for weekly events in the yard, places to relax, food that is always available on tables at our Cellar, and hold a lot of special events and social games at our Hall. We're also conveniently located next to a Market Board and a Retainer Bell outside of our estate. Communication and Extended Azure Services We have multiple services of which none are mandatory, but we provide being (azureinfinitum.com) where our Forums, Event Calendar, guild E-Magazine, News, Company Meeting Summaries, Seasonal Merch Giveaways, Contests, Rules Page, and more take place and can be found. We also have a popular and active Discord Server. We also have a Facebook Group, Twitter, Tumblr, Instagram, PS Community, Steam Group, and Linkshells like our Infinitum Alliance LS for contact and aid from our allies if needed, our Azure Hunters LS for Hunters, and our Azure Industry LS which connects our members to our inner crafting/gathering community for newbies to pros. Also worthy of mention is our big Company Meetings in-game, known as Azure Infinitum Grand Assemblies. Even though we have such nice ways and services that keep people connected, our live assemblies gather the FC in unity where announcements are made first, and all proposals, ideas, and more, can be decided together live with the Azure Council present. This network ensures a lot of information and communication gets around and has been exceedingly useful to us. Events One part of our reputation that often precedes us is our event crafting and hosting. First, let me make sure its clear that attendance is never mandatory, but those who can make use, when possible, of what we provide each day, benefit from our events each week. Since our beginning, traditions like our Thursday Treasure Thursdays events have run each week. Our weekly line-up presently begins on Tuesdays post-weekly reset, and consists of Eden Tuesdays, Wondrous Wednesdays (WT Journal Parties, often doubles as Trial Clears and Pony Drops), Treasure Thursdays (timeworn Gazelleskin map parties that raid 24 maps per party and split gil with the FC Chest for our weekly fundraiser, is very lucrative for weekly attendees), 24-Man Fridays (full pre-formed Azure 24-member alliances are made and raids are cleared, returns in Jan for Ivalice Pt.3), Eureka Weekly Meetup (For Anemos, Pagos, and Pyros presently), Alphascape Catchup Sundays (for folks who didn't get their loot all week yet or still need clears), and Monstrous Mondays (helps clear ARR, HW, and SB trials for members.) Friday Morning Classics runs older raid clears and farms every Friday morning. Special, Custom Seasonal, and Quarterly Events We also have what we call Special and Quarterly Events. These types of events are Weekend-Long-Events that usually consist of a theme or celebratory social events we craft. During these events we hold big Riddle Races, Costume/Glamour shows and contests, 3-Story Mansion Maze Races, Speedrun Dungeon Races, Hide and Seek games, Custom Quest Events, Discord events like Cards Against Humanity nights, Comedy events, PVP Tournament Circuits, and more. Our Special and Quarterly events are Azure Day Weekend (Takes place 3 times a year across a weekend, celebrates the FC), Azure Summer Festival (3-days at the end of August in partnership with Child's Play, raises money for children in long-term care, anniversary of historic FC event called the Lunar Rebellion), Anniversary Azure Day (a big weekend event in November that celebrates our Founding), Azure Day Saint's Wake (celebrates Halloween/All Saint's Wake), Azure Starlight Day (celebrating Starlight Day/Christmas/December Holiday Season), Azure Grand Melee and Duel Tournaments (PVP Circuit series crowning our PVP Champions) and more. Azure Day Weekends If you've been around our server you may have heard of our Azure Day Weekends. Our Azure Days take place quarterly as mentioned just above, with four evolved editions called Azure Summer Festival, Azure Day Saint's Wake, Azure Starlight Day, and Anniversary Azure Day. With Azure Day Weekends and related events traditionally occuring in February, May, August, October, November, and December, our members are always excited to see the next big weekend of crazy and fun social games, and our showering of the free company in gil and prizes galore. We go all out when we celebrate the free company, and Azure Days are another way we find for leadership to give back to the community. We're always giving our members a chance to have fun, win big, and make some great memories in the in-game family we've become. Community I almost can't stress enough how friendly our community is. We have a vast variety of members from hardcore gatherers and crafters, social butterflies, chill veterans, experienced raiders, level grinders, support teams, PVP aficionados, mechanic specialists, and mentors. We're also very friendly to all casual players as well and we keep an open door so long as recruits are always aware that we have a no-drama tolerance here. Evolution into a Gaming Clan Plans are in the works and foundations are being laid that is slowly turning our community into a larger gaming network, with our first established Azure Branch with regular occurring activity being founded in Monster Hunter World. Becoming a member of our Free Company now means access to things like our huge discord, Azure Branch membership in other games, and being able to join in on any of our other activities in the general community. Azure Network as its being called at the moment, launches in 2020 with an all-new website and community features for playing together across Final Fantasy XIV and to Azure Skies beyond. Our current Branch activity includes weekly Monster Hunter World (PS4) "Hunt-A-Thon" events occuring every Monday at 7e/6c/4p. Activity We rank high as one of the top FC's in Worldwide Activity on lodestone, and have for a long time. Most of our players are divided between the US East and West Coasts, members in East and West Canada, and a few outside the US or in EU or Aus zones. Because we do have an activity policy (mentioned below) we keep a standard flow of people, and have crowds in the early morning, late morning, early afternoon, afternoon, evening, and late night crowds. Our community really can be a broad range of characters, great personalities, the proud, and also some silly goofs. We're always welcoming towards fresh faces interested in joining our guild, and the activity ranges between 30-50+ online at once during prime time hours, sometimes around 70+ on patch days, and usually always with half the roster logging in throughout a 24 hour period, and around 15-30+ during the night. Activity Policy We ask that our members do not go missing without logging in for more than 60 days straight. If we hear word from someone or have some kind of excuse, we place our members on our On Vacation rank, which lasts presently until 180 days have passed. Exceptions are made for military deployments, hospital stays, financial issues, disability/health related issues, moving, or other reasons that might fall on a case-by-case basis. All members not heard from in 60 days (roughly 2 months) or currently 180 days (roughly 4 months) are discharged. We allow 3 joins to Azure Infinitum in total, but exceptions can be made due to reasons listed above. Keeping our roster full of members who have been online and presently play the game actively ensures an active environment for our players who play often. It also keeps our credits and clerical processes balanced across our network, and allows space for new faces to join our big happy in-game family of comrades. Check out our [Website](azureinfinitum.com) if you'd like to get an idea of our community. Also if interested our [rules](azurefm.com/pages/rules) is here. How to Join If you are interesting in joining Azure Infinitum, please register an application at our site and/or FC in-game. You can also seek any of our Scouts, Lieutenants, Officers, or the Master of Azure Infinitum in-game and ask for an invite. You can find their names on the roster page at our website. If you read everything on this page, you are awesome, and you should let anyone you talk to who recruits you that you read everything on this page which will greatly expedite your invitation to join. If you have any questions whatsoever feel free to send a /tell in-game to me or any of our Scouts or Lieutenants listed on our official roster here: https://na.finalfantasyxiv.com/lodestone/freecompany/9232519973597911137/membe You can also message us at our FB Page: https://www.facebook.com/AzureInfinitum Discord here: https://discord.gg/KXbHuwQ Twitter: https://twitter.com/azureinfinitum Insta: https://www.instagram.com/azure_infinitum/ Community Site: http://azurefm.com/ Community Finder Lodestone Main Site: https://www.azureinfinitum.com/
The best split screen PS4 games are a perfect choice for gaming with a friend or family member. While plenty of great PS4 games offer multiplayer components, games that offer split screen functionality in particular are a little bit rarer. There are plenty of good reasons for this, including the fact that split screen multiplayer modes are difficult to program, and their utility is limited in ... Though most split-screen PS4 games require the internet to run, it's not so with the Plants vs. Zombies game. It's also hard to find split-screen PS4 games ideal for the kids, but this game is a classic. Both children and adults experience a lot of fun playing this game. It's easy to learn and play. The gameplay is about players taking care of the titular plants and defending them from the zombies. In this game, you don't play the unseen tactician, but rather control them directly. 3. Call of Duty: WWII. While you can't experience the cinematic campaign in Call of Duty: WWII with another player, it’s one of the best split screen PS4 games for every other mode. Whether you ... Mantis Burn Racing – 4 players Mantis Burn Racing is also another racing game that has some unique features. And it’s one of the best split screen PS4 games. On a split screen up to 4 players can take part in the race and in online mode up to 8 players can play together worldwide. What are the best split-screen PS4 games? 113. Options Considered. 4 K. User Recs. Feb 8, 2021. Last Updated. Related Questions. Activity. Find Awesome Games. Select the tags you're interested in to get a personalized feed of games and help others. Let's go! Have feedback or ideas? Join our community on Discord. Ad. The 10 must play game s Why? Best split-screen PS4 games Price Genre Co-Op; 93 ... 8 DIRT 4 PS4 Split Screen – Cover Review Developer: Codemasters Publisher: Codemasters. A game that we once erroneously referred to as the Dark Souls of racing games and ended up in a PewDiePie video for about two and a half seconds as a result, Dirt 4 is not what you would call an entirely casual experience. Rallying itself requires inch ... Best split-screen racing games on PS4 Price Genre Platforms--Trackmania Turbo. $39.99: Racing: PlayStation 4, Xbox One, Windows--Beach Buggy Racing. $9.99----Riptide GP: Renegade. $9.99----MotoGP 17. $49.99: Racing: Windows, PlayStation 4, Xbox One--WRC 7. $32.95: Racing: PlayStation 4, Xbox One, Windows : See Full List--Trackmania Turbo. My Rec ommendation for Trackmania Turbo. My ... Crash Team Racing: Nitro Fueled Split-Screen Gameplay. Crash’s kart racing makes a comeback that combines all the great things from previous sequels and gives all players the nostalgia of the original tracks with plentiful characters both old and new. The games “party piece” is the self-proclaimed boosts that can make or break your victory. Rocket League is the PS4 split-screen game to end all other games. You each have your own race car and the goal is to score goals on the other team. It combines soccer and racing into a single game and it's enjoyable for friend groups of all tastes and skill levels. Let’s start with the Crash Team Racing: Nitro-Fueled, a stunning remake of the Crash Team Racing games from the PSOne era. On PS4, the screen is split vertically into two equal halves and lucky PS4...
15 Best split screen PS4 games. 15 Best split screen games ps4 2020.Here is a list with the best PS4 split screen games to play with your friends or family.... Watch the TOP 10 4 Player Splitscreen Racing Games on PS4 Couch Co-op PlayStation##4 player splitscreen ps4 4 Player Splitscreen Racing Games4 player coo... PS4 coop Racing Games - https://www.youtube.com/watch?v=3mzets0_GxwCooperative gameplay (often abbreviated as co-op gaming) is a feature in video games that ... Best 4 Players Split Screen PS4 Games. Best 4 Player Local Multiplayer PS4 Games. Best Split Screen 4 Player Games. Four player games PS4.*** While showing t... A list with the 25 best split or shared screen PS4 games. Best PS4 games to play with friends, family, girlfriend or your dog.A Way Out1-2 PLAYERSArk: Surviv...