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After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.
Deadly Desserts game Hey everyone, several days ago I posted asking whether people would find value in my detailed process developing and testing Deadly Desserts and it seems like there’s some appetite. I’ve found this community incredibly valuable and would like to give back by hopefully helping some of you. I’ll be focusing on game design as that’s this subreddit’s focus. Just one point on publishing as it relates to design: if you plan on launching on the website that rhymes with TrickFarter (trying to get past auto-mod), your game design should ideally be expandable so that you can offer meaningful campaign exclusives. Background Around 2 years ago, some friends introduced me to Hearts, a classic card game. It seemed pretty basic during my first playthroughs. After playing more and adding my own rules, I loved how strategic this simple game was. Surprisingly, Hearts had been around 100+ years, yet very few people I knew had played it. I wanted to play Hearts with more people, but they kept losing interest. The problems I ran into were people being turned off by playing cards and the new player experience being unwelcoming. I wanted to fix these problems so that I could play this game more. Here are some of the biggest problems and how I solved them:
Turned off by playing cards - solved with food-themed cards and game
Adding points on paper and not knowing how many someone else has - solved with food-themed health tokens
Limited to 3-4 players - solved:
2 players - created new mechanic of playing 2 cards each, 1 at a time
5 players - used 60-card decks to normalize hand size and game pacing
6-10 players - added a 2nd deck and cancellation rules
Additional cards to double effects, scoring changes, and other changes related more to strategy and game pacing
Feedback loop When I first started, I approached game development as a linear process. I realize now that it’s a continuous loop. The three steps I continuously cycled through are:
Testing - playing with people and measuring success of changes
Synthesizing - analyzing testing feedback and deciding changes for next iteration
Iterating - implementing changes based on feedback
Testing I tested with 150+ people before launching Deadly Desserts. Although the entire game development process is a continuous loop, I took a fairly linear approach as to who I tested with. I’d loosely recommend you use the following playtester order. I didn’t strictly follow this recipe because sometimes the opportunity presented itself to test with certain people. Myself I’d say 50% of implemented feedback came from self-testing. I genuinely had a blast with it, too. Here are the main reasons I recommend starting with self-testing:
Fastest feedback cycle and iterations
Catch low-hanging fruit changes before using valuable testing time
The game needs to be fun for me before it’s fun for anyone else
As an example, I tested a 5-player game myself. I used a typical 52-card deck, removed 2 cards, and dealt 10 cards to each player. I felt annoyed when a player started with no cards of a certain suit (e.g. no hearts in starting hand). I also didn’t like the pacing, as I was used to 13-card hands. I did math and found that 12 card hands (60-card deck) decreased the probability of no cards of a certain suit from 16% to 8%. This was a problem I didn’t have to spend valuable playtests to figure it out. Another example, I wanted to figure out how to play with 6+ people and found this bgg thread. It adds a 2nd deck and a new rule in which copies cancel one another out. I tested it and was simmering with how fun the cancellation mechanic was. It created a new strategy where I could lead a hand with an undesirable card, hoping the other person with said card would play theirs and cancel both of ours out. I tested out different hand sizes myself, so I could focus playtests on more impactful gameplay attributes. The best part of self-testing is you’ll always be available during a pandemic! Board game developers I started testing at board game dev meetups after fixing what I could through self-testing. I recommend testing with board game devs 2nd because:
Board game devs exposed to many mechanics and will have great feedback
Useful and fun learning opportunity from people who have launched board games
Learn how to give and receive valuable feedback before testing with others
My first tests didn’t yield much feedback and I couldn’t figure out why. When testing another dev’s game, I noticed he received much more feedback than I do. Whenever I or the testers (other game devs) gave feedback, the game dev simply wrote it down. I wondered why he didn’t respond to any of our comments and finally realized that feedback isn’t meant to yield rebuttals. During my own playtests, I kept on responding to feedback, trying to explain things. Other people saw this and likely were dissuaded from contributing. I learned that feedback is feedback - don’t refute or comment on it, just write it down and ask for clarification if necessary. I remember during a particular playtest, me and other testers glazed a game dev with a wide variety of feedback. He felt overwhelmed and wasn’t sure how to proceed. A tester asked what he changed from the previous iteration. The game dev said that in his previous iteration, all players met their win conditions at similar time-frames, despite all of the decisions made to get there. Essentially, he didn’t want the game to be as luck-based. Providing valuable feedback was much easier when focusing on a particular goal. Here’s what I learned:
The best way to learn how to receive valuable feedback is to learn how to give valuable feedback
Define goals for playtests, primarily how well the new iteration’s changes produce the intended outcome
Testers won’t know what I’m testing for unless I tell them
I tried to test others’ games before asking them to test mine. I also noticed that people tried much harder to provide valuable feedback to me after I had to them. It’s in your best interest, and is more life-fulfilling, to help others before asking for help. The meetup I used to go to is currently frozen, but hopefully there are virtual meetups out there. You can also try a gaming simulator. This subreddit is also a great place to find other board game devs! Friends and family Here’s why I recommend testing with friends and family 3rd:
Start testing game’s entertainment value with a broader audience (game devs are more hardcore)
Loved ones are much more collaborative than strangers
Fine tune game before testing with strangers
I conducted my first blind test with family, where I asked them to read the instructions themselves and play while I quietly observed. I noticed their feedback was more focused on making the game fun, whereas game devs' focused on competitiveness. Once when visiting my parents, my mom wanted to play Deadly Desserts and I told her that I hadn’t figured out 2-player rules. Since she’s the best mom ever, she spent several hours with me experimenting with different ideas, until we came up with the 2-player variant that’s in the current game. Thanks mom! Strangers This was the most important test group because these are the people I would eventually want to buy my game. They didn’t know me and didn’t have sympathy from being a fellow game dev. They had no reason to care about my feelings and consequently gave critically honest feedback. One of my biggest challenges throughout this project was finding playtesters. I didn’t want to pay and didn’t have a big following. Here were my main sources for testing with strangers:
Sat outside high-traffic areas (e.g. Peet’s Coffee) and offered free cupcakes or cookies to playtest
Board game cafes
Other board game devs’ game nights
Other game devs said they tested with dozens a day at board game conventions. I didn’t try it because I thought Deadly Desserts would be too light for a convention, but in hindsight it’s worth a try before writing off. Either way, your game is hopefully light enough to do what I did outside of coffee shops, or heavy enough to test at board game conventions. Both of which are sadly not too feasible during a pandemic. Synthesizing My general approach to synthesizing feedback was:
Filter feedback for which problems need to be solved
Solve problems
Self-test before iterating game
I found it imperative define my game’s value proposition. One of my biggest challenges was figuring out how to sift through feedback. I pushed the game in many different directions by addressing every comment. Without a value proposition, I had no structure to decide which changes to implement and how to measure success of said changes. Board games differ from other businesses in that they provide entertainment, rather than solve problems. Consequently, it’s not as obvious as to how to measure progress for a board game.
Let’s say we’re trying to solve the problem of water bottles not keeping water cold
Our value proposition, the reason why people would buy our bottle, is fluid staying cold
This can easily be measured by comparing water temperature in our bottle vs Bottle X after a certain time period
Let’s say a customer thinks the bottle isn’t stylish and we find a stylish material that reduces insulation by 25%
Since we have a clearly defined value proposition, it’s obvious that this feedback would diminish it’s intended value
One of the most common pieces of feedback I received was people wanting more complexity. I spent a lot of time going back and forth between complicating and simplifying the game. After enough noodling around, I remembered that I originally sought out to be able to play my version of Hearts with more people. After defining my value proposition, I stopped bouncing around and was able to push the game in a certain direction. Iterating Team In the past, I had launched a product that I had paid a contractor to develop. I had many issues with deadlines and quality because the contractor wasn’t tied to the product how I was. It also wasn’t as fun because the relationship felt too professional. For Deadly Desserts, I wanted teammates instead of contractors. I recruited a designer and animator as equity partners. Working with teammates is boat loads more fun than working with a contractor. Implementing I spent a ton of time theorizing how much fun certain changes may or may not be. I made progress faster by iterating and testing quickly, rather than spending too much time planning. Prototyping I tried not to spend capital unless I needed to, both financially and temporally. My first prototype was index cards and poker chips. Once the card designs were more finalized, I used Print & Play to create more legit-looking prototypes. Get creative and spend only on what you need. In my case, card design was a huge value proposition, so I wanted to test it. Over time, I also improved at not asking my teammates to create something until I had it finalized in my head and self-tested. End Thanks for reading and hope this helps someone. At the end of the day, don’t forget that you’re creating something that brings fun to peoples’ lives. Have fun yourself and enjoy the process. Here’s Deadly Desserts if you’re interested in checking it out. Feel free to ask me anything. I’m also happy to test a few games for people. tl;dr: define a value proposition, test, synthesize, iterate, nice
Badnjak - the Slavic Yule Log traditions and customs
Badnjak – the Slavic Yule Log, Traditions and Customs “Set the blazing Yule before us…” An ancient English Christmas carol says. Tradition of burning a Yule log is very ancient and is known among Slavs, too. However, they call this holiday log Badnjak or Kraciun. In this post, I want to share the ancient knowledge of how to prepare Badnjak, its symbolism and traditions associated with burning Badnjak at home. Winter… It’s cold and dark outside. People try to escape the cold inside, but the chilly winds blow in the cracks and howl in the chimney. The only way to survive on these dark cold nights is to build a fire, a very hot blazing fire that would not go out for days. The master of the house places a large oak log or even stump that he ritually cut down for this purpose into the hearth. The log takes a long time to start, but then burns for a long time. Oak wood produces a lot of heat when burning, and therefore is considered the best firewood. Seems simple and even… ordinary. However, to our ancestors, this was magic, the sacred rite of… survival. Burning of badnjak is known in Serbia, Montenegro, Bulgaria, Herzegovina, Dalmatia, and Istria, some regions in Croatia and Slovenia, and everywhere it is accompanied with a ritual feast. At Winter Solstice, Serbians throw money, sprinkle grains, flour and salt, pour wine and oil in the fire from the burning badnjak as they pray about fertility and abundance of their herds and crops and prosperity of their household. As they strike a poker on the burning log, they say: “May I have as many cows, horses pigs, goats, sheep, beehives, as much good luck and happiness as there are sparks in this fire!” The etymology of the word “badnjak” is related to the verb “bdet”, i.e. stay awake, stay on watch. First mentions of this tradition are dated by XII century (Dubrovnik). This is how Russian folklorist A.N Afanasiev described Badnji Eve (Christmas Eve) in Bulgaria: “The head of the family, his wife and children go outside with splinters lit in their hands. From there, they go to the place where the firewood is usually chopped and choose a thick, long, and damp oakwood log. When such a log is found, the master of the house takes of his hat and pronounces with admiration: “Help us, God and you Koleda, may we live to see another year!” Then, he loads the log upon his shoulder and takes it inside, places it in the oven, and starts a fire. As he approaches the hearts he says to his family present around him: “Christ is born!” His family members respond to him: “He truly is born” and kiss each other. This log lit on the Christmas Eve is called “bdnik” (badnik); it must slowly and constantly burn during the whole Svyatki – all the way until Epiphany (The Three Kings). In some regions of Bulgaria, the villagers put out all the fire on December 24 and light a new flame from a dry piece of wood by means of friction – this fire is called the God’s or Holy Flame, and it is used to light all the hearths in the village. Once badnjak catches fire and starts burning, the head of the household lifts it and strikes it on the oven several times while repeating: “To fruition and good health!” Sparks that spray from the first strike symbolize the new foals born, sparks that fall from the second and third strikes symbolize calves and lambs born, etc. The fire from burning badnjak is used to bake a bland bread that has a gold or silver coin baked inside – this bread is called bogovitsa (Serbians call it “cesnica”); straw, walnuts, and wheat are scattered on the floor; wine, honey, and fruit: apples, plumes (prunes), dried peaches, raisins, grapes, peas and beans, and nuts are served for dinner. As soon as the table is set, the head of the household takes a censer, recites a prayer and censes the house with frankincense; after this, everyone can eat dinner; however, they don’t eat everything, but set some honey and fruit into a special bowl that they leave under the icons and save for the time of illness as the most reliable medicine. Spiritual people, loyal to the customs of the past, try to stay awake on the night before Christmas; they sit by the fire and watch the holy flame so that it does not go out. The ashes that remained from badnjak are split into several parts: some of them are used to treat sick animals, some are spread around the fields, pastures, and vineyards with a firm belief that this would benefit the crops; the charcoal of badnjak that didn’t get a chance to turn into ashes by the holiday of Epiphany (The Three Kings) is buried in the ground amidst the vineyard or kept at home until next Christmas Eve – it would be used to start a new fire then.” As we can see, Afanasiev gives a very detailed description of ritual actions with badnjak in XIX-century Bulgaria. Now, let’s find out more about this special log and its ritual cutting from Serbian, Macedonian, Croatian and Montenegro traditions. Preparation for the holiday began early in the morning, before sunrise. The master of the house and his oldest son shot a rifle in front of the house announcing to everyone that they were about to head into the woods to cut wood for badnjak. Once in the forest, they cut several large branches or even a whole tree. Traditionally it was oak, although in some places it could be a pine or a spruce. Once a fitting oak tree was chosen, the head of the family stood facing east, crossed himself three times, each time remembering “God our Lord” (first cross), the Saint that was the family’s Holy Patron (second cross), and the holiday that the log would be cut for (third cross). Woods chips that flew everywhere when they cut badnjak were called “iver”. On his way back from the woods, the master had to bring one such chip as a gift to the mistress of the house. The cut tree stood by the entrance into the house all day until sunset. In the evening, before Christmas dinner, the master brought badnjak and straw into the house, and set the log near the hearth. The mistress sprinkled some wheat on badnjak. After this, all family members kissed the log, smothered it in honey and used it to light the fire in the hearth. This log had to burn during the whole holiday. The fire from badnjak is also called badnjak or “badnjedanska vatra” (the Fire of Badnji Day). Oakwood logs and branches are also burned on this evening on the main squares of Serbian towns and villages. This ritual burning symbolizes a transition to another calendar cycle, a new turn in time. The dinner traditionally starts when the first star appears in the sky – before this, no one is allowed to eat for the whole day. Children look outside eagerly trying to spot the first star and tell their parents, so that everyone could eat. Christmas dinner in Serbia (and other Slavic countries) consists of Christmas pie (bread) and light foods appropriate for fasting period. In Serbia, carp or another freshwater fish is served as the main course. On Christmas Eve, family members pray, sing a psalm “Your Christmas”, and wish each other Merry Christmas before they sit at the table. It is customary for the whole family to gather at the Christmas table. Once it becomes dark, youth walks from home to home caroling and performing other ritual actions meant to promote prosperity, crops, and good health in the coming year. Caroling is still common in eastern and southern Serbia. In the morning, as the church bells ring, women bake “cesnica” bread. Cesnica is a round ritual loaf of bread made with white flour and sometimes water taken from three springs. No yeast as used to make this bread. Translated from Srbski, cesnica means “a piece of happiness”. Cesnica is broken into pieces and shared with the guests gathered in the house for the holiday. The second half of the day is spent visiting friends, dancing, singing, and having fun. In the evening, guests gather in the living room or on a covered patio where the mistress serves hot rakia, cheese, and fruit. The main dish served at Christmas-day dinner is rotisserie piglet (pecenica). Many Slavs envisioned Badnjak as a spirit of the holiday log, stump, or branch that is burned on Kolyada: a bearded man winking at people from the fire. All illness and trouble that came to the household this past year, all ill thoughts and wishes that never came true burn as badnjak burns. In these last paragraphs, let us summarize all the traditions associated with badnjak. Concerning woods chosen for badnjak – oak is the most common; however, beech, maple, hazel, juniper, sweet cherry, pear, pine, and spruce were used, too. In some places, the tree log cut for badnjak should be the same height as a man that cut it (about 6 feet tall) or even taller. In Bulgaria, badnjak is typically an oaken stump or a piece of a tree trunk. Large stumps take a long time to burn in the hearth – sometimes, until Epiphany (The Three Kings). In some regions, several badnjaks are cut – one for each male in the household plus one for a ritual guest Polaznik – the first one to visit the household in the morning. Some cut two badnjaks: men’s and women’s badnjak (made with “masculine” and “feminine” types of wood); children’s Badnjaks are also known. People belonging to “Kuca” ethnicity in Montenegro cut the trees in the amount equal to the amount of women in the house for New Year’s Eve (“Women’s Bozic”). Badnjak is traditionally cut on the day before Christmas (December 24): early before sunrise or right before sunset; however, in some places, they cut it several days in advance. In Gruza (Sumadia), the master of the household dressed up for the holiday goes in the woods carrying with him an axe, a mitten filled with grains and cereal, and a small loaf of bread. As he has chosen the tree for badnjak, he sprinkles grain and cereal on it, break the loaf on the tree trunk and says: “Good morning to you, Badnjak, Merry Christmas!” The master eats one half of this loaf, and leaves another one on the stump from the cut tree. In Leskovacka Morava, some people go to get badnjak riding a cart with steers adorned with flowers for the holiday, while in some villages this ritual is performed in secret – badnjak can be even stolen, i.e. cut on someone else’s land. Badnjak has to be cut in complete silence with one or three (but not two!) strikes of an axe. In Kosovo Field, badnjak that was cut with two strikes of an axe would not be brought into the house (two was considered the number of the demons and the Dead); the same would happen to a badnjak that cracked all the way to the top. The head of the household traditionally brings the badnjak into the house. In Serbia, badnjak is commonly swaddled in a new men’s or women’s shirt, cloth, or even swaddled like a baby. In eastern Serbia and Aleksinacki Pomoravje, as the master enters the house, he lifts badnjak over his head saying: “May the hemp and grains be just as tall this year!” Then, the mistress scatters grain, nuts, and coins upon badnjak, so that the shed would be full of grain and the house would be full of money. Usually, badnjak is carried inside with its thicker end first and placed upon the hearth with this thicker end pointing east. At this, the master sometimes kisses badnjak and bows to it. Badnjak is commonly smothered with honey or grease and sprinkled with grain. And opening could be made in the wood, and wine, honey, and oil are poured in the opening. Some mistresses cut holiday bread (kalach) on top of badnjak, place dry fruit, roast meat, and other ritual foods, as well as money, kerchief, handkerchief, or other objects on it. In Popovo Pole, the whole family would walk under the burning badnjak that the master of the house or Polaznik (the ritual guest) held up high. Polaznik would move the burning badnjak in the hearth to “push the affairs forward” and promote success of the household, stirred the coals with a branch from badnjak, made the badnjak produce sparks and recited over each series of sparks: “May you have as many calves, lambs, piglets, as there are sparks in this hearth…” The moment when badnjak burned in the middle and fell in two pieces was considered sacral. The master or his children solemnly waited for it by the hearth – the first one to spot the badnjak burn in half would receive a prize. Ashes and charcoal from badnjak was used for many magical and healing purposes: the charcoal was used to make the stakes that were stuck in the field and a wedge for the plow – this was believed to protect the plants from hail; crosses made with charcoal remaining from badnjak were brought into the barn or at the vineyard; the charcoal could be left at the apiary, orchard, or buried in the grain-shed. Ashes from badnjak were kept. Peasants sprinkled them on the new plants in spring, roots of the fruits trees, rubbed animals with them, added them to chicken feed, and even drank with water to cure headache. From all the described above customs, we can see that to our Slavic ancestors, burning of badnjak was both the offering and the representation of the new Sun born on Winter Solstice, burning the old problems and troubles and bringing life and warmth to the world and humankind. Prepared by Olga Stanton Literature used: 1. Slavic Encyclopedic Dictionary, 2nd edition; 2. Christmas/Vinogradova, L.N., Plotnikova, A.A.//Slavic Antiquities: Ethnolinguistic Dictionary in 5 Volumes/Editor Tolstoy, N.I.; Institution of Slavic Studies RAN. – Moscow; International Relations, 2009. Vol. 4, pp. 454-460. Рождество / Виноградова Л. H., Плотникова А. А. // Славянские древности: Этнолингвистический словарь : в 5 т. / под общ. ред. Н. И. Толстого; Институт славяноведения РАН. — М. : Межд. отношения, 2009. — Т. 4: П (Переправа через воду) — С (Сито). — С. 454—460. — ISBN 5-7133-0703-4, 978-5-7133-1312-8; 3. Bozic/Ivanov, V.V., Toporov, V.N.// Legends from the World: Encyclopedia in 2 Volumes/Editor in Chief – Tokarev, S.A., 1987 – Vol. 1: A-K, p. 181. Божич / Иванов В. В., Топоров В. Н. // Мифы народов мира : Энцикл. в 2 т. / гл. ред. С. А. Токарев. — 2-е изд. — М. : Советская Энциклопедия, 1987. — Т. 1 : А—К. — С. 181.; 4. Etymologic Dictionary of Slavic Languages. Pre-Slavic Historical Fund. 2nd Edition. Moscow: Nauka, 1975, p. 238. Этимологический словарь славянских языков. Праславянский лексический фонд. Вып. 2 (*bez - *bratrъ). — М.: Наука, 1975. — 238 с.; 5. Bozic/ Vinogradova, L.N., Plotnikova, A.A.// Slavic Mythology, Encyclopedic Dictionary/ Edited by Tolstoy, S.M., Radenkovic, L. – Belgrad: Zepter Book World, 2001, pp. 41–42. — ISBN 86-7494-025-0. (Serb.) Виноградова Л. H., Плотникова А. А. Божић // Словенска митологија, Енциклопедијски речник / Ред. С. М. Толстој, Љ. Раденковић. — Београд: Zepter Book World, 2001. — С. 41–42. — ISBN 86-7494-025-0. (серб.); 6. Nedelkovic, M. “Calendar Customs of Serb” – Belgrad: Vuk Karacic, 1990. (Serb.) Недељковић М. Годишњи обичаји у Срба. — Београд: Вук Караџић, 1990. (серб.); 7. Usacheva, V.V. “Of One Speech and Semantic Analogy (based on material of Carpathian and Balkan Ritual “Polaznik”//Slavic and Balkan Linguistics, Moscow, 1977, pp.21-76; Усачева В.В. Об одной лексико-семантической параллели (на материале карпато-балканского обряда «полазник» // Славянское и балканское языкознание. М., 1977. С. 21-76; 8. Usacheva, V.V. “Polaznik” Ritual and Its Folkloric Elements in the Areal of Serbo-Croatian Language//Slavic and Balkan Folklore, Moscow, 1978, pp.27-47; Усачева В.В. Обряд «полазник» и его фольклорные элементы в ареале сербскохорватского языка // Славянский и балканский фольклор. М., 1978. С. 27—47.
Badnjak - the Slavic Yule Log, traditions and customs.
Badnjak – the Slavic Yule Log, Traditions and Customs “Set the blazing Yule before us…” An ancient English Christmas carol says. Tradition of burning a Yule log is very ancient and is known among Slavs, too. However, they call this holiday log Badnjak or Kraciun. In this post, I want to share the ancient knowledge of how to prepare Badnjak, its symbolism and traditions associated with burning Badnjak at home. Winter… It’s cold and dark outside. People try to escape the cold inside, but the chilly winds blow in the cracks and howl in the chimney. The only way to survive on these dark cold nights is to build a fire, a very hot blazing fire that would not go out for days. The master of the house places a large oak log or even stump that he ritually cut down for this purpose into the hearth. The log takes a long time to start, but then burns for a long time. Oak wood produces a lot of heat when burning, and therefore is considered the best firewood. Seems simple and even… ordinary. However, to our ancestors, this was magic, the sacred rite of… survival. Burning of badnjak is known in Serbia, Montenegro, Bulgaria, Herzegovina, Dalmatia, and Istria, some regions in Croatia and Slovenia, and everywhere it is accompanied with a ritual feast. At Winter Solstice, Serbians throw money, sprinkle grains, flour and salt, pour wine and oil in the fire from the burning badnjak as they pray about fertility and abundance of their herds and crops and prosperity of their household. As they strike a poker on the burning log, they say: “May I have as many cows, horses pigs, goats, sheep, beehives, as much good luck and happiness as there are sparks in this fire!” The etymology of the word “badnjak” is related to the verb “bdet”, i.e. stay awake, stay on watch. First mentions of this tradition are dated by XII century (Dubrovnik). This is how Russian folklorist A.N Afanasiev described Badnji Eve (Christmas Eve) in Bulgaria: “The head of the family, his wife and children go outside with splinters lit in their hands. From there, they go to the place where the firewood is usually chopped and choose a thick, long, and damp oakwood log. When such a log is found, the master of the house takes of his hat and pronounces with admiration: “Help us, God and you Koleda, may we live to see another year!” Then, he loads the log upon his shoulder and takes it inside, places it in the oven, and starts a fire. As he approaches the hearts he says to his family present around him: “Christ is born!” His family members respond to him: “He truly is born” and kiss each other. This log lit on the Christmas Eve is called “bdnik” (badnik); it must slowly and constantly burn during the whole Svyatki – all the way until Epiphany (The Three Kings). In some regions of Bulgaria, the villagers put out all the fire on December 24 and light a new flame from a dry piece of wood by means of friction – this fire is called the God’s or Holy Flame, and it is used to light all the hearths in the village. Once badnjak catches fire and starts burning, the head of the household lifts it and strikes it on the oven several times while repeating: “To fruition and good health!” Sparks that spray from the first strike symbolize the new foals born, sparks that fall from the second and third strikes symbolize calves and lambs born, etc. The fire from burning badnjak is used to bake a bland bread that has a gold or silver coin baked inside – this bread is called bogovitsa (Serbians call it “cesnica”); straw, walnuts, and wheat are scattered on the floor; wine, honey, and fruit: apples, plumes (prunes), dried peaches, raisins, grapes, peas and beans, and nuts are served for dinner. As soon as the table is set, the head of the household takes a censer, recites a prayer and censes the house with frankincense; after this, everyone can eat dinner; however, they don’t eat everything, but set some honey and fruit into a special bowl that they leave under the icons and save for the time of illness as the most reliable medicine. Spiritual people, loyal to the customs of the past, try to stay awake on the night before Christmas; they sit by the fire and watch the holy flame so that it does not go out. The ashes that remained from badnjak are split into several parts: some of them are used to treat sick animals, some are spread around the fields, pastures, and vineyards with a firm belief that this would benefit the crops; the charcoal of badnjak that didn’t get a chance to turn into ashes by the holiday of Epiphany (The Three Kings) is buried in the ground amidst the vineyard or kept at home until next Christmas Eve – it would be used to start a new fire then.” As we can see, Afanasiev gives a very detailed description of ritual actions with badnjak in XIX-century Bulgaria. Now, let’s find out more about this special log and its ritual cutting from Serbian, Macedonian, Croatian and Montenegro traditions. Preparation for the holiday began early in the morning, before sunrise. The master of the house and his oldest son shot a rifle in front of the house announcing to everyone that they were about to head into the woods to cut wood for badnjak. Once in the forest, they cut several large branches or even a whole tree. Traditionally it was oak, although in some places it could be a pine or a spruce. Once a fitting oak tree was chosen, the head of the family stood facing east, crossed himself three times, each time remembering “God our Lord” (first cross), the Saint that was the family’s Holy Patron (second cross), and the holiday that the log would be cut for (third cross). Woods chips that flew everywhere when they cut badnjak were called “iver”. On his way back from the woods, the master had to bring one such chip as a gift to the mistress of the house. The cut tree stood by the entrance into the house all day until sunset. In the evening, before Christmas dinner, the master brought badnjak and straw into the house, and set the log near the hearth. The mistress sprinkled some wheat on badnjak. After this, all family members kissed the log, smothered it in honey and used it to light the fire in the hearth. This log had to burn during the whole holiday. The fire from badnjak is also called badnjak or “badnjedanska vatra” (the Fire of Badnji Day). Oakwood logs and branches are also burned on this evening on the main squares of Serbian towns and villages. This ritual burning symbolizes a transition to another calendar cycle, a new turn in time. The dinner traditionally starts when the first star appears in the sky – before this, no one is allowed to eat for the whole day. Children look outside eagerly trying to spot the first star and tell their parents, so that everyone could eat. Christmas dinner in Serbia (and other Slavic countries) consists of Christmas pie (bread) and light foods appropriate for fasting period. In Serbia, carp or another freshwater fish is served as the main course. On Christmas Eve, family members pray, sing a psalm “Your Christmas”, and wish each other Merry Christmas before they sit at the table. It is customary for the whole family to gather at the Christmas table. Once it becomes dark, youth walks from home to home caroling and performing other ritual actions meant to promote prosperity, crops, and good health in the coming year. Caroling is still common in eastern and southern Serbia. In the morning, as the church bells ring, women bake “cesnica” bread. Cesnica is a round ritual loaf of bread made with white flour and sometimes water taken from three springs. No yeast as used to make this bread. Translated from Srbski, cesnica means “a piece of happiness”. Cesnica is broken into pieces and shared with the guests gathered in the house for the holiday. The second half of the day is spent visiting friends, dancing, singing, and having fun. In the evening, guests gather in the living room or on a covered patio where the mistress serves hot rakia, cheese, and fruit. The main dish served at Christmas-day dinner is rotisserie piglet (pecenica). Many Slavs envisioned Badnjak as a spirit of the holiday log, stump, or branch that is burned on Kolyada: a bearded man winking at people from the fire. All illness and trouble that came to the household this past year, all ill thoughts and wishes that never came true burn as badnjak burns. In these last paragraphs, let us summarize all the traditions associated with badnjak. Concerning woods chosen for badnjak – oak is the most common; however, beech, maple, hazel, juniper, sweet cherry, pear, pine, and spruce were used, too. In some places, the tree log cut for badnjak should be the same height as a man that cut it (about 6 feet tall) or even taller. In Bulgaria, badnjak is typically an oaken stump or a piece of a tree trunk. Large stumps take a long time to burn in the hearth – sometimes, until Epiphany (The Three Kings). In some regions, several badnjaks are cut – one for each male in the household plus one for a ritual guest Polaznik – the first one to visit the household in the morning. Some cut two badnjaks: men’s and women’s badnjak (made with “masculine” and “feminine” types of wood); children’s Badnjaks are also known. People belonging to “Kuca” ethnicity in Montenegro cut the trees in the amount equal to the amount of women in the house for New Year’s Eve (“Women’s Bozic”). Badnjak is traditionally cut on the day before Christmas (December 24): early before sunrise or right before sunset; however, in some places, they cut it several days in advance. In Gruza (Sumadia), the master of the household dressed up for the holiday goes in the woods carrying with him an axe, a mitten filled with grains and cereal, and a small loaf of bread. As he has chosen the tree for badnjak, he sprinkles grain and cereal on it, break the loaf on the tree trunk and says: “Good morning to you, Badnjak, Merry Christmas!” The master eats one half of this loaf, and leaves another one on the stump from the cut tree. In Leskovacka Morava, some people go to get badnjak riding a cart with steers adorned with flowers for the holiday, while in some villages this ritual is performed in secret – badnjak can be even stolen, i.e. cut on someone else’s land. Badnjak has to be cut in complete silence with one or three (but not two!) strikes of an axe. In Kosovo Field, badnjak that was cut with two strikes of an axe would not be brought into the house (two was considered the number of the demons and the Dead); the same would happen to a badnjak that cracked all the way to the top. The head of the household traditionally brings the badnjak into the house. In Serbia, badnjak is commonly swaddled in a new men’s or women’s shirt, cloth, or even swaddled like a baby. In eastern Serbia and Aleksinacki Pomoravje, as the master enters the house, he lifts badnjak over his head saying: “May the hemp and grains be just as tall this year!” Then, the mistress scatters grain, nuts, and coins upon badnjak, so that the shed would be full of grain and the house would be full of money. Usually, badnjak is carried inside with its thicker end first and placed upon the hearth with this thicker end pointing east. At this, the master sometimes kisses badnjak and bows to it. Badnjak is commonly smothered with honey or grease and sprinkled with grain. And opening could be made in the wood, and wine, honey, and oil are poured in the opening. Some mistresses cut holiday bread (kalach) on top of badnjak, place dry fruit, roast meat, and other ritual foods, as well as money, kerchief, handkerchief, or other objects on it. In Popovo Pole, the whole family would walk under the burning badnjak that the master of the house or Polaznik (the ritual guest) held up high. Polaznik would move the burning badnjak in the hearth to “push the affairs forward” and promote success of the household, stirred the coals with a branch from badnjak, made the badnjak produce sparks and recited over each series of sparks: “May you have as many calves, lambs, piglets, as there are sparks in this hearth…” The moment when badnjak burned in the middle and fell in two pieces was considered sacral. The master or his children solemnly waited for it by the hearth – the first one to spot the badnjak burn in half would receive a prize. Ashes and charcoal from badnjak was used for many magical and healing purposes: the charcoal was used to make the stakes that were stuck in the field and a wedge for the plow – this was believed to protect the plants from hail; crosses made with charcoal remaining from badnjak were brought into the barn or at the vineyard; the charcoal could be left at the apiary, orchard, or buried in the grain-shed. Ashes from badnjak were kept. Peasants sprinkled them on the new plants in spring, roots of the fruits trees, rubbed animals with them, added them to chicken feed, and even drank with water to cure headache. From all the described above customs, we can see that to our Slavic ancestors, burning of badnjak was both the offering and the representation of the new Sun born on Winter Solstice, burning the old problems and troubles and bringing life and warmth to the world and humankind. Prepared by Olga Stanton Literature used: 1. Slavic Encyclopedic Dictionary, 2nd edition; 2. Christmas/Vinogradova, L.N., Plotnikova, A.A.//Slavic Antiquities: Ethnolinguistic Dictionary in 5 Volumes/Editor Tolstoy, N.I.; Institution of Slavic Studies RAN. – Moscow; International Relations, 2009. Vol. 4, pp. 454-460. Рождество / Виноградова Л. H., Плотникова А. А. // Славянские древности: Этнолингвистический словарь : в 5 т. / под общ. ред. Н. И. Толстого; Институт славяноведения РАН. — М. : Межд. отношения, 2009. — Т. 4: П (Переправа через воду) — С (Сито). — С. 454—460. — ISBN 5-7133-0703-4, 978-5-7133-1312-8; 3. Bozic/Ivanov, V.V., Toporov, V.N.// Legends from the World: Encyclopedia in 2 Volumes/Editor in Chief – Tokarev, S.A., 1987 – Vol. 1: A-K, p. 181. Божич / Иванов В. В., Топоров В. Н. // Мифы народов мира : Энцикл. в 2 т. / гл. ред. С. А. Токарев. — 2-е изд. — М. : Советская Энциклопедия, 1987. — Т. 1 : А—К. — С. 181.; 4. Etymologic Dictionary of Slavic Languages. Pre-Slavic Historical Fund. 2nd Edition. Moscow: Nauka, 1975, p. 238. Этимологический словарь славянских языков. Праславянский лексический фонд. Вып. 2 (*bez - *bratrъ). — М.: Наука, 1975. — 238 с.; 5. Bozic/ Vinogradova, L.N., Plotnikova, A.A.// Slavic Mythology, Encyclopedic Dictionary/ Edited by Tolstoy, S.M., Radenkovic, L. – Belgrad: Zepter Book World, 2001, pp. 41–42. — ISBN 86-7494-025-0. (Serb.) Виноградова Л. H., Плотникова А. А. Божић // Словенска митологија, Енциклопедијски речник / Ред. С. М. Толстој, Љ. Раденковић. — Београд: Zepter Book World, 2001. — С. 41–42. — ISBN 86-7494-025-0. (серб.); 6. Nedelkovic, M. “Calendar Customs of Serb” – Belgrad: Vuk Karacic, 1990. (Serb.) Недељковић М. Годишњи обичаји у Срба. — Београд: Вук Караџић, 1990. (серб.); 7. Usacheva, V.V. “Of One Speech and Semantic Analogy (based on material of Carpathian and Balkan Ritual “Polaznik”//Slavic and Balkan Linguistics, Moscow, 1977, pp.21-76; Усачева В.В. Об одной лексико-семантической параллели (на материале карпато-балканского обряда «полазник» // Славянское и балканское языкознание. М., 1977. С. 21-76; 8. Usacheva, V.V. “Polaznik” Ritual and Its Folkloric Elements in the Areal of Serbo-Croatian Language//Slavic and Balkan Folklore, Moscow, 1978, pp.27-47; Усачева В.В. Обряд «полазник» и его фольклорные элементы в ареале сербскохорватского языка // Славянский и балканский фольклор. М., 1978. С. 27—47.
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips. Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved. Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP switch does not work. (Dirk Best)
05291: [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output. (Nigel Barnes)
Jolly Card (German, Fun World, bootleg) [Roberto Fresca, Grull Osgo]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Grull Osgo]
Royal Card (Evona, Polish, encrypted) [Roberto Fresca, Grull Osgo]
Wonder Boy (system 2, set 2, 315-5176) [Ivan Vangelista]
New machines marked as NOT_WORKING
Bikkuri Pro Wrestling (Japan 881221, Ver 1.05) [ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union]
apple2_flop_orig: Apple-oids and Chipout, Arcade Album #1, Arkanoid, The Blade of Blackpoole, BurgerTime, Dig Dug, Escape From Rungistan, Fantavision, The Flockland Island Crisis, Kabul Spy, Lazer Silk, Maze Craze Construction Set, Peeping Tom, The Print Shop Color, Robots of Dawn, Rocky's Boots (version 4.0), Spider Raid, Star Blazer, Star Warrior, Super Bunny, Type Attack, Warp Destroyer, Wizardry III: Legacy of Llylgamyn (version 4, 20-Aug-1983 update), Zaxxon, Zork I: The Great Underground Empire (revision 5) [4am, Firehawke]
J. R. R. Tolkien's The Lord of the Rings, Vol. II - The Two Towers [Tokugawa Corporate Forums, DamienD]
fmtowns_flop:
Viewpoint Demonstration No. 1 [David Swanson]
Dragon Slayer - The Legend of Heroes II, Towns Karaoke V1.1L10 [r09]
ggm: Boris 2.5 / Sargon 2.5 [hap, bataais]
ibm5170: Krusty's Fun House, Michael Jordan in Flight, Sid Meier's Colonization [ArcadeShadow]
icanpian:
American Idol Take the Stage (K4655), Barbie Princess Enchanted Sounds (J7526), Dora the Explorer Musical Adventure (J7523), Holiday Wonderland (J7528), Pop Hits (K0653) [Sean Riddle, David Haywood]
The Wizard of Oz - We're Off to Play the Piano (K4654) [Sean Riddle, Peter Wilhelmsen]
Improved memory maps, added default non-volatile RAM contents for some games, fixed ROM loading, and re-worked inputs.
Improved tilemaps, fixed graphics planes, and improved palettes.
Added I²C serial EEPROM and removed PIAs for Saloon/Nevada.
Added PLD dumps for pool10e and marked jokercrd graphics ROM IC10 as a bad dump.
Split and mirrored attribute/color RAM, fixed AY8910 hook-up, fixed video RAM offset, and fixed AY8910 hook-up for intrgmes.
Changed CPU to 65SC02, added periodic interrupts, and patched out some hardware checks for intrgmes.
Changed CPU to R65C02, added PIA mirroring, and added a ROM patch to force NOP after BRK for royalcrdf.
Further funworld.cpp updates: [Roberto Fresca]
Fixed palette banking, graphics ROM loading, memory map and video RAM offsets for royalcrdf.
Added default non-volatile RAM contents for rcdino4 and jolycdig.
Marked royalcrdc graphics ROM IC26 as a bad dump.
Added button lamps for jolycdig and jolycdab.
Changed “Austrian” to “German” in all game descriptions, and expanded notes.
Replaced royalcrdc bad graphics ROM dump with corresponding dump from parent set, and removed imperfect graphics flag.
funworld.cpp: Used a custom device to re-dump faulty graphics ROM for jokercrd, allowing game to be promoted to fully working. [Roberto Fresca, Grull Osgo, Gaby]
unsp: Fixed signed multiplication in recompiler (fixes controls in jak_pooh). [Ryan Holtz]
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
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